H-Mode7 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: H-Mode7 (/thread-3151.html) |
RE: [RMXP] H-Mode7 - MGC - 05-14-2011 bibuze Wrote:I have another problem when I move the hero image is blurred. That's because only half of the screen's columns is drawn each frame, to reduce lag. That's not very noticeable in classic resolutions. Use [DF] in the name of your maps if you want to remove this feature. Quote:I have a question can we exceed the height of 32 pixel if so how Nope, not currently. Don't forget that this script was designed for worldmaps. RE: [RMXP] H-Mode7 - edmhotta - 05-15-2011 Thast's posible? Obs: I'm not using 3D rotation system. RE: [RMXP] H-Mode7 - MGC - 05-15-2011 Is it for your Chrono Break project ? I'm aware of this problem, and I don't have any good solution for now. For each point of the screen, the script draws a column depending on the height. The bases of columns that should fill the black parts are out of the screen, so I don't have the elements to draw them. Some times ago, I tried to reduce this problem by using a screen with a bigger height, but it was way too laggy. I made a new test today (with a virtual double-height screen), and it seemed bearable on my computer when not rotating. I made a version 1.2.1 so that you can test it (see the first post). Add [E] in your maps names. RE: [RMXP] H-Mode7 - edmhotta - 05-15-2011 (05-15-2011, 09:55 AM)MGC Wrote: Is it for your Chrono Break project ?Yes ,it is for my chrono break project. And about the script with [E] in name maps work ,but it lagging more. So is better let it with black parts. Another question: Is possible to have a height greater than 128 pixels? RE: [RMXP] H-Mode7 - MGC - 05-16-2011 edmhotta Wrote:Another question: Not for the moment. This engine was originally designed for worldmaps. RE: [RMXP] H-Mode7 - edmhotta - 05-17-2011 Isn't that possible on H-mode 7? And the height of the ground can't go more than 32 of height? RE: [RMXP] H-Mode7 - MGC - 05-19-2011 For the first picture, you can use an event (but it won't rotate). I'm not sure to understand your second picture : is it something you obtained ? Something you wish ? Because the ground cannot go beyond 32 px in height. RE: [RMXP] H-Mode7 - edmhotta - 05-19-2011 (05-19-2011, 06:51 AM)MGC Wrote: For the first picture, you can use an event (but it won't rotate).I want to know if the ground can go beyond 32 px in height. And about the first picture i can't do same of a common mode 7? RE: H-Mode7 - lemonairable - 05-22-2011 I can't seem to figure out how to rotate the map. It's the L and R keys, correct? They don't seem to be working for me. RE: H-Mode7 - xnadvance - 05-22-2011 (05-22-2011, 06:10 PM)lemonairable Wrote: I can't seem to figure out how to rotate the map. It's the L and R keys, correct? They don't seem to be working for me. You should check in the script's settings to see what the buttons are for L and R key. From there you can modify them to your liking. |