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![]() +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: ![]() |
RE: Kustom XP & VX & ACE - kyonides - 02-08-2018 I have updated all demos because I had to fix some issue with the curse lifting feature and I hope it is completely solved by now. Nope, that is not all I did there, XP demo also includes KElemRES XP now, meaning you can set elemental resistances at will... if it does work as it is right now, I did not test it thoroughly. ![]() ![]() RE: Kustom XP & VX & ACE - Mel - 02-08-2018 So you really did KElemres. :) Well, after enjoying the new intro sequence I got back into the harsh world of script testing and some stuff happened: When trying to switch heroes in the Resistance Gem Menu with L and R buttons ![]() When pushing UP or DOWN buttons in the status window ![]() When attacking the ghosts ![]() Oh and I recognized that auto states on armors doesn't work in general with Kustom. RE: Kustom XP & VX & ACE - kyonides - 02-09-2018 Well, let me see if anything is working properly now. Anyway I have updated Kustom XP demo and this time even Trickster has something to say about being the next mayor! Find out all about this candidate by downloading the latest demo! ![]() RE: Kustom XP & VX & ACE - Mel - 02-09-2018 Only one more error in the status screen so far when pressing UP or DOWN. ![]() And it seems Auto States on armors still won't work. But you could translate this into a new feature: Multiple Auto States on unique armors and! weapons. Trickster is some shady guy for sure! RE: Kustom XP & VX & ACE - kyonides - 02-09-2018 I don't know what auto states are supposed to do, I never depended on that feature ever before ![]() actor... not @actor ? Try placing the at symbol right before the word actor to see if it works then... RE: Kustom XP & VX & ACE - Mel - 02-09-2018 Auto states add a state to an actor if a specific armor is equipped. It's a standard feature of RMXP. For example an helmet that adds Barrier to it's wearer. And as far as I can see it doesn't work in the Kustom demo. I will try the fix when I'm home. Edit: It works. And it seems the host cursed Aluxes equipment. The Bronze Shield doesn't give Aluxes resistances in the demo. RE: Kustom XP & VX & ACE - kyonides - 02-09-2018 Did you properly configure the respective resistances TXT file to include the Bronze Shield? Perhaps the host could not stand Aluxes anymore for not supporting Candidate Trickster ![]() RE: Kustom XP & VX & ACE - Mel - 02-09-2018 I just use the text file as it is in the latest demo. Does it work for you? RE: Kustom XP & VX & ACE - kyonides - 02-10-2018 Well, I have fixed some other bugs as usual and added a new feature to VX and ACE demos, the auto state one that was supposed to be available for XP only by default. Anyway I know that is not the big deal, but I have also added Candidate Aluxes's second proposal for you to enjoy! ![]() ![]() RE: Kustom XP & VX & ACE - Mel - 02-10-2018 I haven't found any errors so far. But I found out that the smith(the others aswell) doesn't get updated on savegames if you change something in the text file. I'm not sure if that's intended or not fixable but I think it could be annoying when you decide to change something, all your savegames won't get these changes. |