Maps and screenshots thread - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: Maps and screenshots thread (/thread-2870.html) Pages:
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RE: Maps and screenshots thread - Ahzoh - 01-16-2015 Glory is mine, I am all finished: RE: Maps and screenshots thread - JayRay - 01-16-2015 awesome map work... looks professional RE: Maps and screenshots thread - Ahzoh - 01-16-2015 I had been following this as a guide: http://aveneca.com/cbb/viewtopic.php?f=29&t=3318 I will also export and upload a nother version of the map, but written in Vrkhazhian's native letters. But I can't do such a thing until I get back to my own computer, because I have the only copy of my font there... RE: Maps and screenshots thread - Kain Nobel - 01-29-2015 Spelunking in the sewers is most likely bad for your health, but here we go... Sewers : Old Version This is the old version from a year ago, maybe two. I don't even use the same character sprite anymore. Content Hidden Sewers : New Version The new and improved, with a cameo by my new save-point sprite! Content Hidden Night Vision Also created a night vision system :) Content Hidden Content Hidden RE: Maps and screenshots thread - JayRay - 01-29-2015 Very nice Kain, I'm always astonished by your exceptional attention to detail on each tile! RE: Maps and screenshots thread - Ahzoh - 01-29-2015 As am I RE: Maps and screenshots thread - Ahzoh - 02-05-2015 New(ish) map of Vrkhazh, now with Vrkhazhian native cursive script: RE: Maps and screenshots thread - Kain Nobel - 02-13-2015 Also working on a world map, most likely not finished :) You obviously see the bigger map below, but pay attention to the smaller one in the upper-right hand corner of the following image. Near the end of the game's development cycle, I will have to make a mini-map to help the player find his way. What's displayed above, the mini-map is 1 pixel per tile, mapped according to the legend (1/32 scale). The player, locations and vehicles will have a special color in the legend, as well, but the pixels will blink to stand out from the rest of the map. Does anybody remember when Kain's spriting absolutely SUCKED?!? A small example of improvement through practice... I still think my spriting sucks though, all I can do is keep working with it and hoping for the best. RE: Maps and screenshots thread - JayRay - 02-13-2015 Kain, I'm going to have to have words with you about putting down my buddy's art skills here. Yoursprites are some fo the best indy sprites I've seen. A couple more shades and you wouldn't be able to tell them apart from rendered sprites. RE: Maps and screenshots thread - Bounty Hunter Lani - 02-13-2015 That's a beautiful map, Kain! I'll need to start working on my game more, so I can do something as nice KEEP UP THE GREAT WORK! |