ACBS - Atoa Custom Battle System 3.2 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: ACBS - Atoa Custom Battle System 3.2 (/thread-2136.html) |
ACBS - Atoa Custom Battle System 2.0 Final - Victor Sant - 06-02-2010 Another video of some new features for the next update: Dinamic Actions and Automatic Actors the video is a bit laggy, it's because my PC is a crap and couldn't keep all the simultaneous actions on battle + the recording program. In actual gameplay no slowdown was noticed (even on my junk pc) ACBS - Atoa Custom Battle System 2.0 Final - lyla2284 - 06-02-2010 I found a really interesting script for my game, which modifies the Actor Command window, replacing the text with pictures. I'm sure you are working on something like this already. I was just wondering, would you be so kind as to modify this script to be compatible with your battle systems? I know alot of RMers would appreciate this. I'll show a screenshot and give a link to the script, then maybe you can edit it to be compatible with your battle system :) I hope this saves you some scripting time. Link: http://forum.chaos-project.com/index.php?topic=2506.0 Thanks again. ACBS - Atoa Custom Battle System 2.0 Final - Victor Sant - 06-02-2010 I already have something in mind to do this. i have this script: http://www.santuariorpgmaker.com/forum/exposicao-de-scripts/icones-para-comandos/ What i will do is add are some setting options, so people can edit the window the way they like (horizontal or vertical, with text or withou text, change color of thext...) Yes, i really like customizable things. ACBS - Atoa Custom Battle System 2.0 Final - mageone - 06-03-2010 @ Atoa, grats, this script really rocks. When using the sideview option, what would be the easiest way according to you, to have visual change of weapon on battler changing with the weapon equipped ? (of course when battlers + all weapon game graphic are already designed) example : Short Sword equiped = battler got a short sword Fire sword equiped = the sword is red in battle etc ACBS - Atoa Custom Battle System 2.0 Final - Victor Sant - 06-03-2010 @mageone I didn't untesrtood what exactly you mean. Can you explain it more detailed? ACBS - Atoa Custom Battle System 2.0 Final - mageone - 06-03-2010 sorry for my confusing question lol please leme rephrase it... ok so your hero equip a steel sword and in battle the batler looks like that : when you equip a bronze sword it looks like this in battle : while equipping a broad sword it looks like this : and when equiping a devil sword the hero battler is like that : what is the easiest way to get this effect thank you for your attention ACBS - Atoa Custom Battle System 2.0 Final - Ace - 06-04-2010 A way would be to activate a common event (parallel process) with a switch for the whole game. Then you set it up like this: Conditional Branch If Actor X Weapon Ironsword equipped Change Battler Graphics to Actor_X_Ironsword.png else If Actor X+1 Weapon Firesword equipped Change Battler Graphics to Actor_X_Firesword.png else ....... end ACBS - Atoa Custom Battle System 2.0 Final - Victor Sant - 06-04-2010 @Zarox There will be no need for that on the next update, like it's shown on the video of "Equipment Sprite" there will be an add on for managing sprites. @mageone You will need to make an separated sprite for each weapon, here's the graphics i used on the video (not the actual graphics, they will be avaliable on the demo of the next update) ACBS - Atoa Custom Battle System 2.0 Final - mageone - 06-04-2010 ===================================================== EDIT ===================================================== please ignore my question about battlers, i just figured out the battler name must match the info in the configuration.... nvm ===================================================== END of EDIT ===================================================== Zarox/ Atoa, thank you for your support. the idea of the common event is excellent however indeed if an additional script handling graphics properties of weapons is planed there is no point of setting it up now. anyway, one question, just out of curiosity thought. Is it really possible to use Zarox common event idea with Atoa CBS ? because unless i'm mistaking, it seems that the battler graphic file and the charset graphic file must have exactly the same name. I've found in Atoa's demo that the charset name is Leon.png, and the battler file name is Leon.png as well. If you change the battler file name (ex atoa.png), the battle animation is totally messed up. how comes ? @ Zarox : did you solved your problem with escape glitch when using ATB ? Because i ve noticed the same as you. When escape type > 0 the game crash and i got a message saying : Script 'Atoa ATB' line 1054: NoMethodError occured. undefined method 'blink=' for nil:NilClass even in the demo i have dowloaded o.o ACBS - Atoa Custom Battle System 2.0 Final - Victor Sant - 06-05-2010 @mageone It's possible, but would need really a lot of work since each differente battler graphic would need an configuration on the advanced settings. The problem with the ATB is also fixed. the fix will be on the next update. |