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H-Mode7 - Printable Version

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RE: H-Mode7 - lemonairable - 05-25-2011

Thank you, again, MGC. The camera help is greatly appreciated.


RE: H-Mode7 - edmhotta - 05-27-2011

Is possible to change the position of shadow? To the south for example.


RE: H-Mode7 - MGC - 05-28-2011

edmhotta > as I said to Armorphor, it's on the To-Do list, but that's not the top priority. Perhaps you should try with a 90° rotated map ?



RE: H-Mode7 - edmhotta - 05-31-2011

How to do table,fence etc
Like this:
[Image: fdsfsk.png]
And how to desable shadow?



RE: H-Mode7 - MGC - 06-02-2011

There is only one polygon with a displacement mapping effect. It's just an embossed map. So you can't add elements above the map or with holes, like tables.
I plan to add FPLE-like surfaces, so you can rotate around events that don't always face the camera.

To disable shadows for the whole map - you have to draw shadows manually using shadowed tiles-, add [DL] in the name.


RE: H-Mode7 - edmhotta - 06-05-2011

Don't have "Flat" on this H-Mode 7?


RE: H-Mode7 - MGC - 06-05-2011

Nope. Same thing that for the Neo Mode 7. However, if you want to have an unmoving flat event on the ground, you can draw it in the tileset, then add a transparent event.

But thank you for pointing out what could be improved in this engine.


RE: H-Mode7 - sinobi - 06-06-2011

a
Hi MGC.
I am using this script.
This script is very wonderful.

By the way, there is a problem of anxious.
When Translucent alpha channel's character graphic comes in succession mutually, the display becomes strange.

for example, 185-Light02 character graphic.


RE: H-Mode7 - edmhotta - 06-06-2011

I have to thanks you. lol
Some results:
[Image: unled2rt.png] Ah ,see the left roff of house.Why on the right is normal and the left not.
And tell me more about this FPLE.





RE: H-Mode7 - MGC - 06-06-2011

sinobi > OK, I got your problem. I'll try to fix it.

edmhotta > Your interiors are great !
For your problem with the roof, I suggest you to use 4-sided roofs :
[Image: roof.png]

And about the FPLE : Thread