What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - MechanicalPen - 03-29-2013 I think I am in over my head with this system I am writing for my RPG Maker project. I want to have one set of dialog and then programmatically vary it for different party members, similar to what Chrono Cross did. Now I am starting to realize why that game only did speech impediments; grammar rules are hard! If RGSS didn't have regular expressions I think it would be impossible. RE: What's up, RMers? - MechanicalPen - 04-02-2013 To try and get over my programming block, I played with DerVVulfman's Lycan ABS to try and make something more event orientated (I need practice with events anyways! Haven't used them since RPG Maker 2000). I evented a table the player could sneak under. And while it didn't work perfectly, it did help me get over my programming block! ...And now I want to make a Metal Gear clone. RE: What's up, RMers? - DerVVulfman - 04-02-2013 You know!??? I was waiting to hear if anyone wanted to try and make one!!! RE: What's up, RMers? - kyonides - 04-03-2013 I think I should implement some new personal scripting philosophy or policy from now on, it would mainly consist in not publishing a script whenever I asked for help to get some graphics I needed to further develope a script and nobody assisted me in any way possible. RE: What's up, RMers? - Taylor - 04-03-2013 Sigh, everything seems to work fine so far with my VXAce testbed until I introduce Victor Slant's AnimBattlers. It overwrites an awful lot of things and I think even uses its own definitions over default things, so when my code based around the default system pops up over top (underneath) it... strange things can happen. And after all this fiddling around I can't work out just what caused what under what condition any more. Clearly my script to-do list needs to be more concise about current bugs... I wish there was a more simple Animated Battler system around that didn't break things. Though maybe I could, using a front-view system doesn't feel right to me for this project... RE: What's up, RMers? - MechanicalPen - 04-03-2013 There are plenty of Animated Battler scripts around, just try ones until you find one you like. Here is two for RPG Maker VX Ace (thanks Google!) http://animatedbattlers.wordpress.com/scripts/ RE: What's up, RMers? - Kain Nobel - 04-07-2013 Working on animated battlers again. Don't have time to post more, off to work in 20 mins, but my avatar is one of the newer ones. Not quite Yin / Trexrell quality yet, but I plan for the next month to be hardcore animation :D RE: What's up, RMers? - MechanicalPen - 04-10-2013 I feel like rewriting RPGXP's 'move_toward_player' to be less dumb. Not pathfinding level, but enough to avoid a rock or two. RE: What's up, RMers? - millarso - 04-11-2013 (04-03-2013, 08:36 PM)Taylor Wrote: Sigh, everything seems to work fine so far with my VXAce testbed until I introduce Victor Slant's AnimBattlers. It overwrites an awful lot of things and I think even uses its own definitions over default things, so when my code based around the default system pops up over top (underneath) it... strange things can happen.Just so you know, I think Victor's battle system requires you to use a sort of framework that he also has on his site. Not totally positive on that, but I think I remember seeing that once. That could be why you are having issues. RE: What's up, RMers? - yamina-chan - 04-13-2013 I'm currently tring to get various scripts by Bigace to work which are supposed to change some of the menus in XP to a setup similar to the VXAce. So far, each and everyone has crashed and I can not for the life of me find out why. I am probably dooing something wrong, but as to what exactly I have no idea. |