What's up, RMers? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: What's up, RMers? (/thread-395.html) Pages:
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RE: What's up, RMers? - DerVVulfman - 07-21-2013 This may shock some people.... but most of the scriptin' for the game between my sis and I have been done so I may not have any new script systems. Well... mebby not entirely. Ya prolly noticed work done on a Message System for ReGaL. Now I'm fiddling with the Battle System. STILL... got to work on other things for my own game. RE: What's up, RMers? - KasperKalamity - 07-22-2013 is there any guide on sp on that one thing that lets you do that one other thing where you can type in something like [v-6] in a message box and it calls the number from the variable? i know that a set of those commands exist, but i've never seen a collection of them in one place. link? RE: What's up, RMers? - DerVVulfman - 07-22-2013 To show the value of a variable in an RMXP (or VX or VXAce) messagebox? \v[n] Will be replaced by the value in variable number n. That's in the RMXP help file. ReGaL's version will be written better. Oh, ReGaL will have a suitable version for switches so you can show true/false values (or ON/OFF). ........ Or are you talking about the forum BBCodes? The link is in the nav bar. RE: What's up, RMers? - KasperKalamity - 07-22-2013 there's also color codes, names, and probably a bunch of others i've never known about. RE: What's up, RMers? - DerVVulfman - 07-22-2013 Hehehe... Watch out with ReGaL. You'll be able to set actor names, class names, weapon icons and other things the same way :D But unless you use a custom message system, you may be a bit limited. I mean, you have \c[n] for colors (range 0 to 7)... but that's it for colors. Oh.... HELP FILE > Contents tab in Help > RPG Maker XP heading > Events Category > Showing Text RE: What's up, RMers? - DerVVulfman - 08-09-2013 Been taking a little look at my MciSendString audio system. Guess what I found? I found the Win32 MciSendString command won't change the volume for MIDI files. Arrrgh!!!! In fact, it uses a different system to control the Midi Output, so I had to make an alteration to my system to allow the designer to use the default RMXP playback system for Midi... if preferred. Midi.png (Size: 609.3 KB / Downloads: 7) Unfortunately, this means you either have music that allows you to make custom loops for your midi music and allow for multiple channels, or use the default system for midi music which lets you control its volume. ...... Meanwhile, I still had a weird issue with OGG music. It always worked fine if you didn't change the start of your music playback (ie start playing at 0 milliseconds). But if you wanted to start playing 4 or so seconds in, the sucker didn't play exactly right. So I had to make an offset value which the game designer (you) can edit. It varies from ogg music file to ogg music file, and I don't know why it is different between each. BUT... it works. Ogg.png (Size: 609.66 KB / Downloads: 6) RE: What's up, RMers? - Ahzoh - 08-09-2013 How does one change the RMXP icon when you playtest, how do you change it from the orange cogwhel thingie, to another symbol? I tried reshacker but it's confusing. "Dăsăsăsăsăs..." RE: What's up, RMers? - Ace - 08-09-2013 I think reshacker is ilegal but as far as I know the only method. RE: What's up, RMers? - Kirito - 08-09-2013 you can't legally change the icon to something else, as Enterbrains EULA states that you're not allowed to directly modify any of their executables. You can, however; create a shortcut with the icon of your choosing to start the game with. RE: What's up, RMers? - Ahzoh - 08-10-2013 I think I'm gonna apply a 3D script..I dunno how hard it's gonna be to edit though |