KEnemySwitch VX - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: KEnemySwitch VX (/thread-10088.html) |
KEnemySwitch VX - kyonides - 10-09-2024 KEnemySwitch VX
by Kyonides
Introduction Have you as a game developer ever wanted to switch between different enemy troops during battle? I mean, you would force the party to face 2 or more troops in a single battle like or or even ! The catch here would be that the player might not really know when that switch is supposed to happen at all. Guess what? Now you can do that! The Steps Code: # First you need to go set the values of 2 game variables, namely CHANCE_VAR_ID Notes Version 1.0.0 The final release that includes the possibility of setting a minimum number of troops you have to defeat to win the battle. Version 0.11.0 This release allows you to define how many enemy troops should be defeated before battle ends, namely 1 or ALL of them! Version 0.9.0 Once you defeat any of the available troops, the battle is over. Give me some time to turn that into an optional feature. Compatible with the Default Battle System. Terms & Conditions Free for use in non commercial games. Due credit is mandatory! Mention this forum in your game credits. That's it! |