ATOA CBS Equipment Set Variables Patch - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: ATOA CBS Equipment Set Variables Patch (/thread-10272.html) |
ATOA CBS Equipment Set Variables Patch - kyonides - 10-14-2024 ATOA CBS: Equipment Set Variables Patch
by Kyonides
Introduction Long story short, a guy who would definitely love to bomb all chickens around the world had a problem. One add-on made the whole ATOA CBS demo crash mercilessly. It was asking for instance variables that had not been initialized when it should have! Then comes a long discussing without the forumer getting involved until the very end that lead me to the following discovery: the script was expecting you to know beforehand that you had to implement the ATOA New Status script in your game before running it. The author forgot to set the variables, but let them get called by some Game_Actor's fundamental methods. And when I say fundamental, I seriously mean it. Don't worry, pals! Here's the solution to that cumbersome issue! The Patch This scriptlet simply overwrites the reset_set_status method and removes that useless condition for good. Code: # * ATOA CBS - Equipment Set Variables Patch * # Terms & Conditions Free for any RMXP game! Due credit is optional but appreciated. Mention this forum if you use the patch. That's it! |