KSkillNeedState VX + ACE - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: KSkillNeedState VX + ACE (/thread-10608.html) |
KSkillNeedState VX + ACE - kyonides - 10-22-2024 KSkillNeedState VX + ACE
by Kyonides
Introduction Do you need to restrict the usage of a skill by forcing the hero to get a specific state first? Now you can do that! In VX & VX ACE The only thing you need to do is leaving a very specific note in the skill's note box. _need state ID_
_not state ID_
_need state ID_not state ID_
Replace ID with a number. Terms & Conditions Free as in beer. Include my nickname in your game credits. RE: KSkillNeedState VX + ACE - kyonides - 10-23-2024 RMVX is Also Suffering Now!
What happened there is that you can also make your heroes suffer by being inflicted with the anti-physical state thanks to the ANTI_PHYS_STATE_ID Constant. Yes, the very same feature available on RMXP has been ported to VX as well! |