KToggleMenu VX + ACE - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: KToggleMenu VX + ACE (/thread-10779.html) |
KToggleMenu VX + ACE - kyonides - 10-28-2024 KToggleMenu VX + ACE
by Kyonides
Introduction There was a forumer that wanted to add some custom boxes that could replace the default, ugly, boring rectagle called the window cursor. Since I had already published the KToggleButtons scripts, it seemed to be a pretty easy request for a skillful guy like me. And here it is! Snapshots NOTE: The VX ACE port requires more work than the others to adapt it to any new situation due to its complex menu command inner workings. Terms & Conditions Free for use in non commercial games. Contact me if you are going commercial. Inexpensive. Due credit is mandatory. Do not repost it anywhere! That's it! |