BattleItems VX + ACE - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: BattleItems VX + ACE (/thread-10781.html) |
BattleItems VX + ACE - kyonides - 10-28-2024 BattleItems VX + ACE
by Kyonides
Introduction For Both Kiwi & Mango Releases It simply lets you define whether or not you can use items during battles by turning a Game Switch ON. For Mango Version VX & ACE Exclusive! A specific Item Note blocks the access to a given item. Requires a particular Game Switch to be turned ON. n stands for any Number. Code: <battle block switch n> Terms & Conditions Free for use in any game... Non free for commercial games you piss me off. Due credit is mandatory. Do not repost it anywhere! That's it! |