Save-Point
BattleItems VX + ACE - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html)
+---- Thread: BattleItems VX + ACE (/thread-10781.html)



BattleItems VX + ACE - kyonides - 10-28-2024

BattleItems VX + ACE

by Kyonides

Introduction

For Both Kiwi & Mango Releases

It simply lets you define whether or not you can use items during battles by turning a Game Switch ON.

For Mango Version

VX & ACE Exclusive!

A specific Item Note blocks the access to a given item. Requires a particular Game Switch to be turned ON.
n stands for any Number.

Code:
<battle block switch n>


Terms & Conditions

Free for use in any game...
Non free for commercial games you piss me off. Tongue sticking out
Due credit is mandatory.
Do not repost it anywhere! Angry
That's it! Tongue sticking out