Large Door Fix VX + ACE - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: Large Door Fix VX + ACE (/thread-10782.html) |
Large Door Fix VX + ACE - kyonides - 10-28-2024 Large Door Fix VX + ACE
by Kyonides
Introduction Have you ever noticed that all doors that are more than 32 pixels wide are automatically centered by the default event scripts? There is a reason for that effect. They are supposed to be used as a single event that is wide enough for your heroes to slip into important buildings or dangerous dungeons. Nonetheless, that doesn't look quite good while waiting to enter a modern or futuristic supermarket, does it? That's exactly why you need to grab this script! It will make it possible to use it as if you had placed 2 door events in a row. Actually, the other door event should display NO graphic. In both VX and VX ACE, that event's priority should be set to Same as Character's. Remember that the filename should ALWAYS include some @ at symbol.
For RMVX Code: # * Large Door Fix VX * # For RMVX ACE Code: # * Large Door Fix ACE * # Terms & Conditions Free for use in ANY game. Don't remove the header and its comments! That's it! |