KyoAlert VX + ACE - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: KyoAlert VX + ACE (/thread-10790.html) |
KyoAlert VX + ACE - kyonides - 10-28-2024 KyoAlert VX + ACE
Version 1.2.4
by Kyonides
Introduction
It simply displays a small notification alert somewhere on the screen depending upon the configuration of its KyoAlert module. It does not matter if it is about:
Normally, everything is handled by the script automatically, but there is a script cal just in case you want to fake an achievement alert. Code: KyoAlert.achieve(ID) Screenshots
2 PNG's Terms & Conditions
It's free as in beer.
Include me and this forum in your game credits.
Do Not Repost It!
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