RandomReward VX + ACE - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: RandomReward VX + ACE (/thread-10825.html) |
RandomReward VX + ACE - kyonides - 11-03-2024 RandomReward VX + ACE
by Kyonides
Introduction Just as the script's name clearly implies, it allows you to set some sort of reward lotto into motion by using a single script call. After it has granted the reward to the player, you can press the OK or Cancel button to return to the map. It could also close itself if no input is given. How Does it Work? You just need a simple script call to open the Reward scene. Code: now_reward([Type, ID, Amount], [:g, Amount], etc.) Available Types: :i for Item, :w for Weapon, :a for Armor, :g for Gold Example: Code: now_reward([:i,1,5],[:i,2,3],[:w,1,1],[:w,25,1],[:g,2000]) 6 Snapshots Terms & Conditions Free for use in ANY game. Due credit is mandatory. Include a link to this post in your Credits text file. That's it! |