Wachunga's Fog of War - Enhanced Edition - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Wachunga's Fog of War - Enhanced Edition (/thread-10929.html) |
Wachunga's Fog of War - Enhanced Edition - DerVVulfman - 11-17-2024 Wachunga's Fog of War
Enhanced Edition Version: 3.0 fog of war (Noun)
Introduction by Wachunga Wachunga Wrote:A map specified as having "fog of war" (fow) has tiles that are (fully or partially) obscured until the player gets within visual range. The amount of fow to disappear as the player moves depends on the visual range specified. Gamers with experience playing Real Time Strategy games like Warcraft, Age of Empires, etc. should be quite familiar with the concept. Features
Demo Box Com Link * As a Box.Com demo, there is 'no preview'. Just click the DOWNLOAD button in the corner. Instructions All within the demo. I spent three hours working on them, they BETTER be good enough. FAQ I broke the script down into its individual classes for study. Then I went through and broke the larger methods into smaller units which allowed for easier study. Wachunga was a member of the RMXP SDK circa 2006 on up, but this was before the SDK was considered, so the original comments were not up to the RMXP SDK standard at the time. Compatibility Nothing was over-written. There were sections that aliased/attached code to existing methods within Game_Map, Game_Character, Spriteset_Map and the like. Credits and Thanks To Wachunga who crafted the original, and spawned other scripts of its ilk, and to Tepe who requested the feature for map erasing events that brought about this endeavor. Author's Notes B-FLAT Terms and Conditions Free for use, even in commercial works. However, due credit for myself, Wachunga and Tepe is required. |