RealEkuipment VX + ACE - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: RealEkuipment VX + ACE (/thread-11067.html) |
RealEkuipment VX + ACE - kyonides - 12-01-2024 RealEkuipment VX + ACE
by Kyonides
Introduction Do you need to prevent your hero from fighting dangerous monsters while emptyhanded? Do you hate the idea of facing real danger without any coat of mail? If the answer is yes, then this script should become your latest addition to your game project! Instructions for VX You just need to add an Actor's ID or Armor Kind to one of the 2 lists (arrays). Here's an example: Code: module RealEkuip Instructions For VX ACE You just need to leave 1 or more Note Tags in your Hero's Notebox: Code: <real weapon only> Yes, that number makes a huge difference if talking about pieces of armor! Terms & Conditions Free for use in ANY game. Due credit is mandatory. That's it! |