Save-Point
RealEkuipment VX + ACE - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html)
+---- Thread: RealEkuipment VX + ACE (/thread-11067.html)



RealEkuipment VX + ACE - kyonides - 12-01-2024

RealEkuipment VX + ACE

by Kyonides

Introduction

Do you need to prevent your hero from fighting dangerous monsters Ghost Golem while emptyhanded? Confused

Do you hate the idea of facing real danger without any coat of mail? Shocked

If the answer is yes, then this script should become your latest addition to your game project! Grinning

Instructions for VX

You just need to add an Actor's ID or Armor Kind to one of the 2 lists (arrays).
Here's an example:

Code:
module RealEkuip
  WEAPON_ONLY = [1, 3, 7]
  ARMOR_ONLY = {} # Leave it alone!
  ARMOR_ONLY[1] = [2, 4]
  ARMOR_ONLY[2] = [1, 3]
end

Instructions For VX ACE

You just need to leave 1 or more Note Tags in your Hero's Notebox:

Code:
<real weapon only>
​<real armor 2 only>

Yes, that number makes a huge difference if talking about pieces of armor!


Terms & Conditions

Free for use in ANY Gamer game.
Due credit is mandatory. Serious
That's it! Tongue sticking out