KTroopStates VX + ACE - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: KTroopStates VX + ACE (/thread-11069.html) |
KTroopStates VX + ACE - kyonides - 12-01-2024 KTroopStates VX + ACE
by Kyonides
Introduction Do you need to inflict a certain state to your enemies from the very beginning? Then this script is perfect for confusing or even enraging them! 2 Script Calls Are Available!
Set an Enemy's New State - EnemyIndex starts at 1. Code: KTroop.set_enemy_state(EnemyIndex, StateID) Set the Enemies' New State: Code: KTroop.set_enemies_state(TroopID, StateID) Terms & Conditions Free for use in ANY game. Due credit is mandatory. That's it! |