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TextColorTags VX + ACE - Printable Version

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TextColorTags VX + ACE - kyonides - 12-12-2024

TextColorTags VX + ACE

by Kyonides

Introduction

Since some forumer was having issues with some text color changing script of sorts, I decided to craft my own script so any window could change the color of certain texts only without using the color tags we all know after using the RM engines for years. Winking

Code:
# These are the formats the Text Color Tags should follow:

# TAGS["YourTag1"] = [ColorIndex]
# TAGS["YourTag2"] = [ColorIndex1, ColorIndex2]
# TAGS["d+ YourTag3"] = [ColorIndex]
# TAGS["d+ YourTag4"] = [ColorIndex1, ColorIndex2]

# Examples:
TAGS["Sample1"] = [2, 6]
TAGS["d+ Sample2"] = [3]
TAGS["Sample3"] = [4]

# If you only define 1 color, DEFAULT_COLOR will fill in the gap left there.

NOTES

The respective Game Switch should be ON so the script can process the text tags.

d+ stands for any given number.


How would they look like in a real life scenario?
Let's take a look at this unusual screenshots then. Grinning

[Image: attachment.php?aid=1956]
[Image: attachment.php?aid=1957]


Terms & Conditions

Free for use in any game.
Due credit is mandatory.
Just keep in mind that nobody is forced to use any of my scripts or other people's.
If it doesn't suit your needs, don't use it.
That's it!


RE: TextColorTags VX + ACE - kyonides - 12-12-2024

Useful Color Tag Update!

The full fledged version of your beloved TextColotTags script can now handle expressions or idioms under not just 1 but 2 different circumstances.

Normally, the original script would only parse a short idiom aka tag once. Then it would skip or ignore it if another idiom existed that might include that specific tag as an integral part of it.

Happy with a sweat Guess what, guys? Shocked  That has fully changed in the latest iteration!

Now it can detect that original tag as part of the larger one in no time! Two Thumbs Up!
Shocked You don't believe me!?
Sarcasm Fine. Here is the proof you badly needed.

[Image: attachment.php?aid=1959]