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Level Up Common VX + ACE - Printable Version

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Level Up Common VX + ACE - kyonides - 01-02-2025

Level Up Common VX + ACE

by Kyonides

Introduction

For RMVX

This simple scriptlet will let you call a given Common Event by configuring the ACTORS_EVENT in such a way that it will find the target actor's current level and call the common event if any was found.

How does it find the right common event?

Well, it is very simple to explain. The scriptlet will look for the lowest level possible.
If you set a level like 5 and your actor has just reached level 2, it will trigger the level 5's common event.
Once that actor's level goes beyond that point, it will have to search for a higher level if available.
If no other level is available, nothing will happen.
If you wanna set a specific common event for the remaining levels, 100 or your game's maximum level will suffice.

I embedded some comments in the script to help you add more actors.
Right now it will only work with Aluxes aka Alex or Ralph.

For RMVX ACE

This simple scriptlet will let you call a given Common Event by leaving an extremely simple note tag in an Actor's Note Box.

Instructions for the Old Script

Code:
<level up ce 50>

Thus once the leveling up process ends, and the level up message shows up on screen, the game will call that common event in no time.

Old Script

Instructions for the New Script

Code:
<level up 1-5 ce 100>

There 1 and 5 define the range of levels while 100 stands for the Common Event #100.

Thus once the leveling up process ends, and the level up message shows up on screen, the game will call that common event in no time.


Terms & Conditions

Free for use in ANY Gamer game.
Due credit is mandatory. Serious
Mention this forums in your game credits.
That's it! Tongue sticking out