KEquipSkills VX - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: KEquipSkills VX (/thread-11460.html) |
KEquipSkills VX - kyonides - 01-02-2025 KEquipSkills
VX 1.2.1 + Add-On
by Kyonides
Introduction It's a scriptlet that allows you to equip skills aka temporarily learn a skill if a piece of equipment like a weapon or an accessory is currently equipped. There was another scriptlet out there but it sucked for it used an iterator when I noticed it gotta be simpler. And yes, I was right about that! Take a look for yourselves! Instructions for VX Code: # * KEquippedSkills VX - Full Version * # About the Add-Ons Both ports include a Menu Scene that will allow you to open a new menu after picking an item and its target. This menu will list all the skills you included either in the Constant or the Note Tag. There might be a skill requirement to be able to learn just ONE of those skills. For more details, please read the rest of my posts here. Terms & Conditions Free for use in any game. Include my nickname in your game credits. Mention this forum as well. Give me a free copy of your completed game if you include at least 2 of my scripts! RE: KEquipSkills VX - kyonides - 01-02-2025 Curious Update
This time I added the possibility of equipping more than a single skill per equipment slot. What makes it a great thing is that you still can equip a single skill on any other slot! This script now starts looking like a simple version of a Materia script to me. Hidden Bug Has Been Smashed For Good!
In the RMVX port of my script, there was a bug concerning some aliased method that had a slightly different name that the one declared at the top of its respective Game_Actor class. Obviously, it would quickly throw an error at your face. Yeah well, what really matters here is that it has been exterminated for the greater good. I guess it happened while I was still working on the original RMXP version. RE: KEquipSkills VX - kyonides - 01-02-2025 Script Update!
KEquippedSkills has been rebranded as KEquipSkills!
From now on, version 1.1.1 now lets you set 2 different sets of CONSTANTS depending on HOW you want the Equipment Skills to be equipped by your Actors.
What this means is that you can simply tell the game that a specific Actor has a direct equipment skill learning process. OR the Actor needs to pass a few checks before he or she can equip the skills by equipping a weapon or armor based upon the Class ID or the Actor's ID. By the way, using 0 as an ID allows either any Class or any Actor to learn a given skill. RE: KEquipSkills VX - kyonides - 01-02-2025 Go Equip Weapons or Armors or even Consume Items!
Version 1.2.0 of your favorite script allows you to learn skills at once not just by equipping anything but also by using items like scrolls or books or whatever you might come up with! It also allows you to learn 1+ skills per equipment piece even while using the old Direct Method. Just keep the following instructions in mind. Code: # EQUIP_CHECKS_LEARNING lists Actors that will begin with the :checks method. RE: KEquipSkills VX - kyonides - 01-02-2025 Version 1.2.1 Has Been Released on VX!
VX Demo Updates:
The VX port no longer depends on too many Constants as the XP version. Now it uses custom note tags like the ones below. Code: # - Teach a Skill Immediately using Weapon or Armor or Item RE: KEquipSkills VX - kyonides - 01-02-2025 VX Demo has been updated!
The RMVX port now includes the same kind of Add-On the RMXP already had. This means that in both installments you can use Pick Skill Items at will! Yes, a new command menu will show up with a list of the skills that such an item can teach your hero, but he will only get one of them! Now you can't say that I didn't give a chance to choose your favorite skills on your own! Additionally, I have uploaded RB files, text files with a Ruby file extension, for the Full Versions and the Direct ones as well. What do I mean with those Direct Versions? That's very easy to explain! They simply offer you the original features of my script plus an improvement. It's the ability to add not just one but several skills per weapon or armor piece. ONE skill per equipment is the bare minimum to make the script work properly. |