The system allows you to create games like Zelda, Secret of Mana, etcâ¦
The possibilities are infinite. It is possible to create, items as bombs, arc and
arrows, magic, items, swords, boomerang, shield or any item that you can imagine!
____________________Features____________________
Combo
Overdrive
Jumping
Falling
Pickup/Throw
Dodging/counters
Voice system
#------------------------------------------------- ------------------------------
# Hero Edition 3.7f
#-------------- -------------------------------------------------- ---------------
- Bug Fix
- do not skip an event "No_Jump" when it is passable.
- Enable the Bush effect on charged objects.
- When the character dies with skills blow_power 0 = no halt commands.
#------------------------------------------ -------------------------------------
# Hero Edition 3.7
#-------- -------------------------------------------------- ---------------------
- Core
- Improvement in performance. Less Lag. (40% to 80% faster)
- Throw System. (Pick Up / Throw)
- Advanced Jump System.
- Fall System.
- Meter dynamic CT.
- Improving the impact response.
- Improving the system of avoidance.
- Best encoding and organizing the scripts, now you no longer need to commit seppuku to edit the XAS.
- Scripts Add-ons
- Enable HUD (New)
- Hud dynamic with animated faces.
- Overdrive (Update)
- Meter dynamic.
- Hit Combo (Update)
- Numbers in pictures
- Damage_Pop (Update)
- Damage in picture
- Bug Fix
- In terms Sleep and Stop flashing when the character moves away or approaches the target.
- Graph of the fuzzy character die.
- For a few tenths of a second graph to be different when using tools with the function CHARGE.
- not activate the SELF_INVICIBLES [action_id] - Error removing some scripts Add-Ons.
- not remove the tool when leaving DURATIONS [ action_id] = 0
- Halting the character set case SUFLAGS [action_id] = 0
#--------------------------------- ----------------------------------------------
# Hero Edition 3.6
#------------------------------------------------- ------------------------------
- Combo System XF
- Improved version of the old system to link combos, only define the module option LINK_ACTION_ID [action_id] id to combo. System
- Enhanced Configure modules to make the configuration tools faster and simpler. (ancient XAS Modules are not compatible with v3.6 or higher.)
- AP Parameter (Add -On) (New)
- Active Action Info (New)
- impact on own animation tool, different from the excitement of impact on target.
- Configuration of the animations of the attacks by directly contacting the database.
- Fixed some bugs concerning : Tool Shield lead impact. Scripts Add-Ons referring to the Viewport. Error reset the game. (F12) Submission of incorrect amount of ammo. Count maximum damage to enemy objects. (XAS_Combo_Hit) Do not activate the menu selection mode Cast quick time.
#----------------- -------------------------------------------------- ------------
# Hero Edition 3:51
#--------------------------------- ----------------------------------------------
- Fixed Bug Function Move_Forward for Game_Player.
#------------------------------------------- ------------------------------------
# Hero Edition 3.5
#--------- -------------------------------------------------- --------------------
- Zoom System.
- Auto Zoom In / Out - Breath effect.
- Health Zoom Effect.
- Hookshot Effect. Ability
-leads the hero to the event.
-Trail enemies and items close to the hero.
- Auto Command System, to enable action hero through an event, this option opens up an incredible range of options, now a tool can enable multiple actions at the same time, allowing create combos or create tools from multiple trajectories. Use the commands below into an event using the CALL SCRIPT command. Game_temp.force_action_id $ $ game_temp.force_action_now_id = X = X
- Voice System.
- Short Cut Action Menu.
- Active Window Info. - Bonnus & Fatigue Gauge (Add-On )
- Timeout item on the map. - Abilities of short range pick items on the map.
- New commands to actions. (Read Part List commands) - Configuration of animations directly from the database.
- Multiple treasures enhanced, not limited to five more treasures. - Multiple Final Attacks and Counter Attacks.
- Enable and disable the System Counter when you want, similar to activate and deactivate the shield.
- Area Sensor specific to each enemy. (In the same map with enemies different sensors.)
- Update on Script Add-ons (XAS).
- General improvements in the system.
- Fixed some bugs concerning: Shield Direction Effective null SP Spent on enemies. In move actions to move without SP or TC enough. Choose the action and leave the menu automatically. Animation using skill without activating the action. Animation enemy action to activate a tool. Compatibility with standard battle system. Foe leave treasures on impassable tiles etc. ..
# -------------------------------------------------- -----------------------------
# Hero Edition 3.4
#---------------- -------------------------------------------------- -------------
- Cast Time System.
- New status. Hero (CT-UP-DOWN CT
- Related speed CT) Enemy (Attack Seal, Seal skill, Mute, Berserk)
- Update the script add-ons (XAS).
- Improving the system of shares with movement.
- Cost effective in SP enemies. (Now enemies without SP can not use skills)
- Shares Invuneráveis. (Avoid taking damage while the user you are in the action)
- Improved presentation system damage (Damage Popup).
- Fixed some bugs relating to:
- Hit Reaction and Status Invincible.
- Start the game without character.
#-------- -------------------------------------------------- ---------------------
#Hero Edition 3. 3
#------------------------------------------------ -------------------------------
- Improved system shell.
- 3 modes of system shell.
- Ability to change direction using the shield.
- Improve and fix the system of Dodge.
- Improved system Combo.
- Improved site Collapso.
- Fixed some bugs relating to:
- Percentage defense shield.
- Breaking the hero when he is using the shield.
#--------------------------------------------- ----------------------------------
# Hero Edition 3.2
#----------- -------------------------------------------------- ------------------
- Dodge - Action with indentation.
- Action with bounce.
- Animation of the character diagonally.
- Fixed some bugs relating to:
- Dash diagonal
- Slide Effects in action cartoon.
- Cost of CT in the action cartoon.
#---------------------------------- ---------------------------------------------
# Hero Edition 3.1
# -------------------------------------------------- -----------------------------
- Advanced Shield.
- System Combo.
- Improved site selection tools.
- Possibility of selecting the speed of the attack animation.
- CT Integrated System. (Optional)
- Reaction System.
- Fixed some bugs.
#--------------------- -------------------------------------------------- --------
# Hero Edition 3.0
#------------------------------------- ------------------------------------------
-> Final Attack System -> Counter System
-> Advanced System Status. (+ 20 New States) (Reflect / Re-life / Invicible / DeathCount / FAST Slow / Stop / Confuse / Seal / Regen / Poison / Sleep / Poison SP / Etc. ..)
-> Advanced Damage System. (Drain HP-SP / SP Damage / Damage Level / Gold Damage / Effect Rang / Steal / Fixed Damage / Etc. ..)
-> Shield System.
-> Enemy Attack Effects. (Drain HP-SP / Add States / Blow Power)
-> Advanced Item Effects (Field).
-> Zoom Collapse System.
-> Hit Effect system.
-> Advanced Enemy Action System. (EXP-> shoot (X) / rand_shoot (X, X, X, X , X)) (+ 40 New Commands to customize your enemys) (Action based on HP / LV / Switch / Percentage, Random Attack, Escape, Reaction, self states, etc ...)
-> Treasure Multiple System. (0 .. 5)
-> Auto Animation Command.
-> Damage Limit.
-> Custom speed motion. (0 .. 10)
-> Collapse Improved Animation.
-> Improved Multhits System.
-> Improved Charge System.
-> Fixed some bugs. -> Etc. ..
XAS Action Battle System 3.72 *NEW VERSION* - G.I. Toez - 06-23-2010
~Reserved for Tutorials~
Ill be adding alot of work I have been doing here also, some of it will be found on the XAS tutorial Site
XAS Action Battle System 3.72 *NEW VERSION* - kuja - 07-05-2010
My Lord unrivaledneo...
o.... Help me...
I use XAS.... on my project... on my project there are 3 Chara...
Just wanna ask... how to swicth the Chara... maybe from menu... (Example Swicth Menu)
Thankyu B4... I Need Your Help My LordMy Lord unrivaledneo...
o.... Help me...
I use XAS.... on my project... on my project there are 3 Chara...
Just wanna ask... how to swicth the Chara... maybe from menu... (Example Swicth Menu)
Thankyu B4... I Need Your Help My Lord
XAS Action Battle System 3.72 *NEW VERSION* - G.I. Toez - 07-05-2010
Hello Kuja welcome to RMVXP :D
As for switching character, the XAS system was designed for single player but there have been a few addons that allows you to play muliple character, and even have allies fight along side you.
- Main
- Revision of the script, classes and modules were divided
into smaller methods and better codified, is now much more
easy to resolve issues concerning:
Customization / / Compatibility Fix any bugs /
Create Scripts Add-ons (plug-in) / Optimize System /
- Effect of fast zoom. Use the command fastzoom (true)
- Improving the system of leap.
- Scripts Add-ons
- Enemy HP (Update) â Meter dynamic effect tremor and slide.
- OVERDRIVE (Update) â Receive increases the damage meter OVD.
- GENERAL (Update) â Improved coding of scripts.
- Fixed Bugs
- Enemies can not use the function SELF_INVINCIBLES +
SELF_DAMAGE. (EX â Spell Healing)
- CHANGE BUTTON Item to error when used.
- Do not activate the active window to help the system of conditions.
- Do not activate the FIXED_DIRECTION_SKILL in Charge skills.
- Getting a jump tile before turning the Fall System.
- Do not turn on animation of Level UP.
- Enable animation States in the Fall System.
- Trigger an event when the hero is carrying something.
So whatâs new?
- Moghunter has added a new boss in the jump and throw tutorial.