![]() |
![]() +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: ![]() |
Ekuipment's Skill Damage ACE - kyonides - 03-14-2025 Ekuipment's Skill Damage ACE
Intended for Custom Damage Formulae by Kyonides
Introduction This scriptlet allows you to alter your item's or skill's damage formula in some interesting way, by setting a custom note in the equipment's notebox, and a target statistic that will serve as some item or skill damage modifier. NOTES: If the target battler is an enemy, it has to include a given note tag in its notebox or else it will return 0. The note tag could be anything like <has weapon> or <wields sickle> or anything else. You can pass either a :symbol representing a stat OR a number as the second parameter. Instructions
Here I'll leave the same example I included in those comments. Code: b.atk - b.equip_skill_dmg("<weakened>", :atk) Here I gotta admit that the first example would always return 0 as your the skill damage for an obvious reason, he, he. ![]() You may have noticed ![]() ![]() The Script Code: # * Ekuipment's Skill Damage ACE Terms & Conditions Free for use in ANY VX ACE game. ![]() Just include my nickname in the credits. That's it! ![]() RE: Ekuipment's Skill Damage ACE - kyonides - 03-15-2025 Script Update!
After reviewing the early versions of this script I noticed that it was a good idea to let the game developer to not just pick a given note in the skill's or item's notebox but also a stat AND a specific percentage of that stat as skill damage. This allows the skill's or item's damage formula to be quite skill-specific instead of totally equipment-focused so to say. Keep in mind that VX ACE threats items and skills pretty much the same way, even if they're different ![]() ![]() |