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Klans XP RPG Troop Details - kyonides - 03-27-2025 This thread has the goal to let you submit some feedback on what kind of elements you'd like to see implemented in the Klans XP game I'm developing. What should be the in-game currency for hiring ![]() ![]() ![]() Or let's put it this other way: what specific resources should you spend to hire them? And what about upgrading them? ![]() I'd love to read your thoughts on how this system should work as well or if it should be clan-based, etc. How troops should behave in battle
Contrary to the usual hero in the RM series, the trooper would be a half hero at best. Its main feature would be that its strength is based on the number of units that are still alive at any given point. This number should not exceed the maximum value allowed for a given Warchief via the Leadership variable. Yes, that's warchief-based indeed. |