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KHiddenDesc VX + ACE - Printable Version

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KHiddenDesc VX + ACE - kyonides - 04-12-2025

KHiddenDesc VX + ACE

by Kyonides

Introduction

Hide a specific object's description until you have used it either on the map or in battle.

What kind of object am I talking about here? Confused

Well, it can be either a weapon, an armor, an item or even a skill! Shocked

Go leave a note tag and you're ready to go! Winking

Happy with a sweat And just in case you forgot to put it there before, you can still do it via script call during gameplay as well! Two Thumbs Up!

Indifferent I know some people might think that feature was unnecessary from the very beginning, but I don't care about that! Tongue sticking out

Required Note Tag
<hide desc>

Optional Script Calls
Used only during gameplay. (Not Needed if You Left a Note Tag Already!)
Code:
$game_party.hide_desc(type, ID)

Examples

Code:
$game_party.hide_desc(:weapons, 11)
$game_party.hide_desc(:armors, 21)
$game_party.hide_desc(:items, 31)
$game_party.hide_desc(:skills, 41)


Terms & Conditions

It's free as in Beer beer.
Include my nickname in your game credits.
Say goodbye to a Dog dog or a Kitty kitty or a Crow crow at home or while walking down the street!
That's it! Tongue sticking out


RE: KHiddenDesc VX + ACE - kyonides - 04-12-2025

Script Upgrade + New Port

Happy with a sweat Guys, I found out that everything except for weapon descriptions would make your game crash so I uploaded a bug fix for RMVX.

Laughing OK, you know me by now. I also had to port it to RMVX ACE as well! Winking

Shocked You wouldn't imagine how different it is under the hood! And yet, it features the same note tag and the optional script calls.