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KHiddenDesc VX + ACE - kyonides - 04-12-2025 KHiddenDesc VX + ACE
by Kyonides
Introduction Hide a specific object's description until you have used it either on the map or in battle. What kind of object am I talking about here? ![]() Well, it can be either a weapon, an armor, an item or even a skill! ![]() Go leave a note tag and you're ready to go! ![]() And just in case you forgot to put it there before, you can still do it via script call during gameplay as well! I know some people might think that feature was unnecessary from the very beginning, but I don't care about that! Required Note Tag <hide desc> Optional Script Calls Used only during gameplay. (Not Needed if You Left a Note Tag Already!) Code: $game_party.hide_desc(type, ID)Examples Code: $game_party.hide_desc(:weapons, 11)Terms & Conditions It's free as in beer.Include my nickname in your game credits. Say goodbye to a dog or a kitty or a crow at home or while walking down the street!That's it!
RE: KHiddenDesc VX + ACE - kyonides - 04-12-2025 Script Upgrade + New Port
Guys, I found out that everything except for weapon descriptions would make your game crash so I uploaded a bug fix for RMVX. OK, you know me by now. I also had to port it to RMVX ACE as well! ![]() You wouldn't imagine how different it is under the hood! And yet, it features the same note tag and the optional script calls.
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