Save-Point
NPCs - Printable Version

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NPCs - DerVVulfman - 06-04-2025

NPCs
Version: 1.0


Introduction

This system allows you to create NPCs, unique events that represent the actors in your game and can move about from map to map. Indeed, an NPC is an event that is NOT tied to any map, and can be transported from one map to another by a teleport command.

No two NPCs can share the same actor data. Thus, no two NPCs are the same.



Features
  • Create NPC events from normal events
  • NPCs can go from map to map unlike normal events
  • NPCs have actor data and represent individual actors
  • No duplicates between NPCs.



Screenshots

Meh. You would be showing guys moving on the screen.



Demo

LINK * A box.com link, note the "download" button that appears at the top right.



Instructions

Built into the Header/Instruction page within the demo.



FAQ

˂This section can be added later, to answer frequently asked questions in the thread and hopefully keep them from being asked again.˃


Compatibility

Designed for use with RPGMaker XP and most RGSS1 based systems. As there are no rewritten methods, this script heavily aliases and attaches its new methods within, and creates the new NPC object and wrapper object.



Terms and Conditions

Free for use, even in commercial games. Only due credit is required.