Save-Point
Animated Message Profiles - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html)
+---- Thread: Animated Message Profiles (/thread-11585.html)



Animated Message Profiles - DerVVulfman - 06-08-2025

Animated Message Profiles
Version: 1.1


Introduction

This is an add-on for the default message systems, or for those custom message systems that are compliant. It permits the game developer to present an image behind the default message window, and even allow for the image to display cel animation properties.

Essentially, one can present characters that appear to be talking.



Script

Instructions/Configuration
Main Code



Instructions

Within the main header page / configuration page



Compatibility

Designed to work with the default message system, but should be compliant with most that are structurally similar.



Terms and Conditions

Free to use, even in commercial projects. However, I will need some form of due credit.


RE: Animated Message Profiles - DerVVulfman - 06-12-2025

A repair
BUMP
to version 1.1

There was an issue when one exited the field map after bringing up a message window, one that generated a bug report message.  This message was where the system attempted to re-access the sprite object for the portrait.  Already disposed, attempting to access the sprite was a problem.

The solution was simple, and only required one additional line.  So feel free to grab the new edition.

In addition, a minor change was made to the profile sprite in its depth. Like most of its ilk, the z-depth of the image was set -1 unit less than that of the message window. And in that, profiles would appear to be rendered behind the message window. I felt this wasn't enough. Given some may have custom picture-based backgrounds for their messages, the profile sprite needed to be set behind even further. So now the z-depth of the portrait sprite is now -5 units from the message.