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Windows Widgets! - DerVVulfman - 08-10-2025 Windows Widgets!
Version: 1.0 based on Ryex's Mouse Window API 2.0 from 2010
Introduction This system is not intended so much as a game development tool as it is a system to allow one to simulate a Windows desktop or like environment within their project. In fact, it could be used to fashion actual applications which can be used by others. The basis of this massive script is thanks to Ryex who released his work to the world in November 2010. To this day, Ryex's work is still available to download: http://www.mediafire.com/?yadjiyv2kkshbkj This system contains more features than the original, adding combo-boxes, access to drives and file lists, and more. Apart from rudimentary objects such as picture boxes, or sublime features such as timers, this system may be able to craft that which you desire. Features
Video Demo (Lookie Lookie! Got a Clickie-Clickie!) * A Box.com download. You will not see a preview. The download button in the screen is in the top right Script Dear gawd... no. There are over twenty scripts for the widgets alone, not counting the Aleworks Input, support and demonstration scripts! Instructions It is not recommended to copy/paste scripts from the demo into another project, but to use the demo as a basis for your work. If you prefer a different mouse and keyboard script than Aleworks Write Lite, do note they must be adaptable to the system with variations of Input.release? or DoubleClick for the mouse, and a wrapper for any keyboard script to hold and store text typed by the user. Future Options No manual is yet ready. I wanted this out right now. However, I do wish to create a manual of sorts. And possibly the creation of matching "Picture' and 'image' boxes that exist within some sofware compilers like Visual Studio. And the creation of a keyboard controller system to allow one to use the TAB button to cycle through active widgets or use defined widget hotkeys (Example: Exit ... on a button, the X underlined means Ctrl+x triggers the button) FAQ THIS TOOK FOREVER!!!! Compatibility Designed with RPGMaker XP, but using straight RUBY code for the mostpart. For users of HiddenChest by kyonides, there is a WIN32_USAGE switch to turn off. Its only function is to allow detection of what drive type (CD/Flash/HD) is detected within the Drive Box widget, used to show the appropriate drive icon. Credits and Thanks Clearly to Ryex for the original 2010 script, and to vgvgf for the Aleworks system. Terms and Conditions For use free and clear, even in commercial projects. However due credit for myself, Ryex and whomever supplied your mouse/keyboard script is necessary. |