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Active Bound-Area Events - Printable Version

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Active Bound-Area Events - DerVVulfman - 02-08-2026

Active Bound-Area Events
Version: 1.0


Introduction

Utilizing the area-defining mechanics of "Expanded Encounter Areas", you can now create events that move about randomly, but only within areas which you have defined. Monsters may never leave their hunting area, guards may be forced to stay within their posts, and a throng of wild party animals might find they never leave the opulant dance floor.

Its up to you.



Screenshots

Picture a guy running into an invisible wall and taking a step backwards...



Demo

CLICK HERE



Script

FUN STUFF HERE


Instructions

Plenty, and in the script. But most of the work is in the parent script this requires.



Compatibility

Designed solely for RPGMaker XP and the Expanded Encounter Areas script.



Credits and Thanks

Gotta thank Ace_V for giving me the idea.



Terms and Conditions

Free for use, even in commercial projects. Only due credit for myself and Ace_V who suggested a like feature is required.