Weird Timer Problem - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: General Support (https://www.save-point.org/forum-18.html) +--- Thread: Weird Timer Problem (/thread-162.html) |
Weird Timer Problem - Ace - 06-07-2010 Hey guys, I have a weird problem with the Timer in my project. When I set up a timer (for example 30 minutes) and I walk around on my maps, sometimes the timer jumps e.g. to 40:23, then it counts down to 40:19 and jumps e.g. to 31:27. It's really weird :O If one of the scripts I'm using is causing this, I don't know which one and I have so many scripts, maybe someone could help me. Here is the script list: Content Hidden I would really appreciate your help^^ Weird Timer Problem - deValdr - 06-07-2010 I'll try to help you out with this. If you send me the 'scripts' data file from your projects then I will be able to try to fix it. Weird Timer Problem - Ace - 06-12-2010 Bump... Valdred I sent you the file but no answer till now :/ Weird Timer Problem - Ace - 06-17-2010 Bump Valdred couldn't find any error, maybe someone else could try to help me? I'll send you the scripts.rxdata file. Ty RE: Weird Timer Problem - ykS - 12-09-2010 I could give it a shot. Send me the file if you're still trying with it. RE: Weird Timer Problem - Kain Nobel - 06-19-2011 Use CTRL + SHIFT + F and search for class Sprite_Timer in any of your custom scripts (not from Sprite_Timer itself), and you'll possibly find the code causing timer problems. Just so you don't have to physically delete the code, you can disable it by putting =begin at the top and =end at the bottom. Afterwards, test play your game and see if any timer issues come up. If a custom script modded the Sprite_Timer object, you can probably disable it without a problem. On the other hand, you might want to figure out why the timer mod is there. Remember to wrap the class snippet in =begin and =end to test play before you actually go and delete it. |