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When Motivation Runs Dry - Mateui - 04-07-2009
When Motivation Runs Dry
by Mateui Urgh! I donât know what to do!! Have you ever felt like the game or project you were working on seemed pointless? Were you beginning to hate all those commands you had to do that were just so senseless and repetitive? Did you feel like you just couldnât take it anymore? If you answered âYesâ to any one of those questions, then you may have already suffered with the ailment: The lack of motivation. But what is it exactly? What causes it, in the game creation sense? How can you conquer it? Sit back and read. All the answers to those questions will follow. What is Motivation? Before we can begin to tackle the problem head on, we need to properly define what motivation is. Donât worry, I already took the initiative, and have found a good enough definition for us. ^_^! Motivation: n : the psychological feature that arouses an organism to action; the reason for the action. (To provide with an incentive; move to action; impel.) In simpler terms, itâs like a desire to accomplish or do something. When youâre motivated, you feel like you can complete the tasks ahead and do them happily. When youâre not motivated, you feel the opposite â everything seems like a mundane task. Ok. So now we know the technical terms â but still â itâs more important to find out some ways in how a lack of motivation can be caused, and the effects this could bring. Lack of Motivation: Cause and Effect Diminishing your motivation can be caused in many ways. To make the following list more organized and easier to follow, I have placed the causes and effects in different sections/times of a gameâs development (Because we are applying this in a gaming sense.) During Game Design Stage: This stage in the game development process is when everything is being brainstormed, and written on paper/computer, stored in some way. An immense amount of info is usually compiled â ranging from Character Design, to Storyline, to World Info and History, and so on. Thereâs just a lot to do in this stage, and many times, lack of motivation starts here and hits hard, causing many different reactions depending on the person affected. Causes:
Effects:
If you read that last effect, you may be wondering what it all means.. Because it doesnât make sense, you say. Well, think of it this way: Some people have a fear of failure (perfectionists, for example), and due to this fear, if they donât do something 100% perfect, they decide not to do it at all. This is exactly like the people who skip the stages during the design stage. Most often, some people do this because they just know or are scared that theyâll lose their motivation while planning, so instead, they skip this stage, hoping that theyâll elude the lack of motivation. Most times â the opposite happens, they get hit harder with the lack of motivation, and because of not planning ahead, they set their game up for a failure. (NOTE: Some people have a skill of being able to just throw themselves into making the game without first planning. Hey, if it works for you, then do what you please. But donât forget â planning will make a solid game.) During Art/Music Stage: This stage is optional for most games. It only applies if you plan on doing your own custom graphics. Causes:
Effects:
During the Coding Stage: This stage is the time where any coding may be done to further the game. Most times, lack of motivation strikes here, because coding can become rather tedious and repetitive, and likely not as enthralling as something else like art or music. Causes:
Effects:
Lack of Motivation: Cures We now know some causes and effects of the lack of motivation. We will now explore several methods to cure the lack of motivation. One widely used method today is just stopping the task at hand, and waiting a few hours, or till the next day to continue it. While youâre not doing the task, you may receive inspiration, or more ideas to make the task turn out even better. Switching tasks may also be advantageous. If youâre getting bored with coding, why not switch to doing art/tiles/etc. Just try not to switch too much â and keep in mind what side of the brain you are using (Remember Stevesterâs past articles on psychology to get what I mean. But Iâll explain it in short anyways). Basically, some tasks use one side of the brain, and other tasks use the other side of the brain. If you do one task for a long time, and then try to switch to the other side of your brain, you may not work as well. If youâre stuck on a part of doing something, getting opinions and suggestions from other members may be useful. They may provide you with some interesting thought, and it could help you greatly. Finally, if youâre clean out of motivation, you may want to stop your project for awhile â but start a newer, less demanding project. For example, if youâre getting stuck on something in your story, you may want to start a new project â a project that puts less emphasis on story, and more on something else, for instance, like an arcade game. While youâre working on your newer project, you may get some motivation back, and you can continue to work on your original project first. If you try this idea, keep in mind that your main focus should still be on your first project. Remember that youâre just creating this side project to get motivation back. Conclusion: Well, that is all for now. I now that there are probably a lot of other causes/effects/and cures, but it is just not possible to cover everything. I hope that this article has helped you. BAI! ^_^! |