Armoury - Prefixes & Suffixes - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Tutorials (https://www.save-point.org/forum-19.html) +--- Thread: Armoury - Prefixes & Suffixes (/thread-1750.html) |
Armoury - Prefixes & Suffixes - Angroth - 03-14-2009
'Armoury - Prefixes & Suffixes'
by Angroth Just when you thought that it was over Angroth manages to spawn yet another extension of his armoury article series. So what am I bringing to you this time? This time I am bringing you gold, frankensence and merrrrr⦠heh heh, actually Iâm bringing a nice list of 80 prefixes (before item) and 80 suffixes (after item) which when combined will help you create your own enchanted or magical items. I am also giving examples of what these could do to the weapon or armour. For creating magic items you could do something whereby you pay money to enchant an item and it randomly generates a number between 0-80 (0 being nothing). Whether you use this for your own custom engine for smithing weapons and armour or just extra special versions (rare ones) of your average gear which you can pickup when going through your game (if youâre lucky). Prefixes Name & an example of what they could do: Carbuncle: X2 sell price Dragon: X2 damage against dragons Angelic: X2 damage against evil/undead Hex: X2 damage against good/living Daemon: X2 damage against daemons Grandmasterâs: X2 damage Volcanic: Adds fire element to attack Avalanche: Adds water/ice element to attack Tornado: Adds wind element to attack Earthquake: Adds earth element to attack Spark: Adds thunder element to attack Sharp: Increases original strength bonus by 25% Deadly: Increases original strength bonus by 50% Massive: Increases original strength bonus by 75% Titanic: Increases original strength bonus by 100% Slithering: Increases original speed bonus by 25% Quick: Increases original speed bonus by 50% Ultra: Increases original speed bonus by 75% Tireless: Increases original speed bonus by 100% Apprentice: Increases original mind bonus by 25% Witch: Increases original mind bonus by 50% Mage: Increases original mind bonus by 75% Grand Magi: Increases original mind bonus by 100% Soldierâs: Increases original defence bonus by 25% Knightâs: Increases original defence bonus by 50% Lordâs: Increases original defence bonus by 75% Kingâs: Increases original defence bonus by 100% Tigerâs: Increases original hp bonus by 25% Lionâs: Increases original hp bonus by 50% Bearâs: Increases original hp bonus by 75% Mammothâs: Increases original hp bonus by 100% Rational: Increases original mp bonus by 25% Mindful: Increases original mp bonus by 50% Logic: Increases original mp bonus by 75% Sorcerorâs: Increases original mp bonus by 100% Seething: Critical Hit = 25% Vicious: Critical Hit = 50% Malicious: Critical Hit = 75% Cruel: Critical Hit = 100% Malevolent: Attacks twice Gargantuan: Attacks all enemies Insubstantial: Increases dodge rate Ethereal: Increases dodge rate + 5 speed Solid: Ignore monster evasion Gaea: Ignores terrain damage Safety: Prevents Critical Hit Prepared: Allows preemptive attack Poisonous: + Poison 50% Pestilant: + Poison 99% Quiet: + Silence 50% Silent: + Silence 99% Confused: + Confusion 50% Bewildered: + Confusion 99% Dark: + Blind 50% Sightless: + Blind 99% Curse: + Death 50% Hadesâ: + Death 99% Shock: + Paralysis 50% Freezing: + Paralysis 99% Heavy: 1 hand = 2 handed Feather: 2 hand = 1 handed Straining: Attack Costs +2 MP Draining: Attack Costs +5 MP Releaving: Attack Costs â2 MP Fulfilling: Attack Costs â5 MP Hawk: Hit Chance = 100% Willing: Everyone can use it Stubborn: Nobody can use it Vaccinated: Prevents Poison 50% Cured: Prevents Poison 99% Screaming: Prevents Silence 50% Wailing: Prevents Silence 99% Clear: Prevents Confusion 50% Understanding: Prevents Confusion 99% Bright: Prevents Blind 50% Shimmering: Prevents Blind 99% Mortal: Prevents Death 50% Immortal: Prevents Death 99% Dancing: Prevents Paralysis 50% Energetic: Prevents Paralysis 99% Suffixes Name & an example of what they could do: of Gold: X2 sell price of the Bahamut: X2 damage against dragons of Angels: X2 damage against evil/undead of Hexing: X2 damage against good/living of Hell: X2 damage against daemons of Brilliance: X2 damage of Flames: Adds fire element to attack of Icicles: Adds water/ice element to attack of Squalls: Adds wind element to attack of Tremors: Adds earth element to attack of Lightning: Adds thunder element to attack of Slicing: Increases original strength bonus by 25% of Hacking: Increases original strength bonus by 50% of Slaying: Increases original strength bonus by 75% of Destruction: Increases original strength bonus by 100% of Speed: Increases original speed bonus by 25% of Quickness: Increases original speed bonus by 50% of Haste: Increases original speed bonus by 75% of Teleportation: Increases original speed bonus by 100% of the Mind: Increases original mind bonus by 25% of Truth: Increases original mind bonus by 50% of Souls: Increases original mind bonus by 75% of Spirits: Increases original mind bonus by 100% of Blocking: Increases original defence bonus by 25% of Defiance: Increases original defence bonus by 50% of Dodging: Increases original defence bonus by 75% of Invulnerability: Increases original defence bonus by 100% of the Body: Increases original hp bonus by 25% of Force: Increases original hp bonus by 50% of Life: Increases original hp bonus by 75% of Immortality: Increases original hp bonus by 100% of Power: Increases original mp bonus by 25% of Enhancement: Increases original mp bonus by 50% of Mana: Increases original mp bonus by 75% of the Magi: Increases original mp bonus by 100% of the Seether: Critical Hit = 25% of Viciousness: Critical Hit = 50% of Maliciousness: Critical Hit = 75% of Cruelty: Critical Hit = 100% of Reprisal: Attacks twice of the Boomerang: Attacks all enemies of Dodging: Increases dodge rate of Invisiblity: Increases dodge rate + 5 speed of Mass: Ignore monster evasion of the Earth: Ignores terrain damage of Security: Prevents Critical Hit of Readiness: Allows preemptive attack of Plagues: + Poison 50% of Bile: + Poison 99% of Quietness: + Silence 50% of Silence: + Silence 99% of Grief: + Confusion 50% of Dullness: + Confusion 99% of Haze: + Blind 50% of Mist: + Blind 99% of Disease: + Death 50% of Death: + Death 99% of Stillness: + Paralysis 50% of Numbness: + Paralysis 99% of Weight: 1 hand = 2 handed of Easiness: 2 hand = 1 handed of Irritance: Attack Costs +2 MP of Sucking: Attack Costs +5 MP of the Mages: Attack Costs â2 MP of the Wizards: Attack Costs â5 MP of Sure: Seeing Hit Chance = 100% of Planets: Everyone can use it of Runes: Nobody can use it of Medicine: Prevents Poison 50% of Purity: Prevents Poison 99% of Loudness: Prevents Silence 50% of Noise: Prevents Silence 99% of Clarity: Prevents Confusion 50% of Understanding: Prevents Confusion 99% of Watching: Prevents Blind 50% of Sight: Prevents Blind 99% of Ressurection: Prevents Death 50% of Miracles: Prevents Death 99% of Cures: Prevents Paralysis 50% of Movement: Prevents Paralysis 99% Are you searching for more of this? Access the armoury 3 here: Armoury 3 And access the armoury materials here: Armoury - Materials Armoury - Prefixes & Suffixes - Alpha-Mad - 11-01-2009 This will come in handy! Thanks for adding these DerVVulfman! A lot of the time, in my games, I spend time naming and deciding what those names will mean. There is no need to reinvent the wheel when someone has already done it! Armoury - Prefixes & Suffixes - computerwizoo7 - 11-02-2009 i might be too greedy and/or too lazy here but why don't you put it in a rmxp/vx project file and post it for us? that would be super good. Armoury - Prefixes & Suffixes - Alpha-Mad - 11-02-2009 computerwizoo7 Wrote:i might be too greedy and/or too lazy here but why don't you put it in a rmxp/vx project file and post it for us?That's like, hours upon hours of databasing. Plus, if everyone had the same names and prefixes, it might get rather old and cliche. That's like using the default database in xp or vx. This does work as a base that people can pick and choose from though. |