Code:
=begin
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? Individual Troop Victory MEs ?
? by PK8 ?
? September 29th, 2009 ?
? http://rmvxp.com ?
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? ? Table of Contents ?
? ?? Author's Notes - Line 16?18 ?
? ?? Introduction & Description - Line 20?22 ?
? ?? Features - Line 24?26 ?
? ?? How to Use - Line 28?30 ?
? ?? Methods Aliased - Line 32,33 ?
? ?? Thanks - Line 35,36 ?
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? ? Author's Notes ?
? This script was requested by a user in HBGames.org's IRC channel and I was ?
? interested in creating this script so... here you go! ?
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? ? Introduction & Description ?
? This script allows game makers to give a specific Troop ID their own victory ?
? MEs when your party defeats them. Useful for Boss battles and other stuff. ?
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? ? Features ?
? ? Give a specific troop ID a unique victory music effect when defeated. ?
? ? Set the song, volume and pitch. ?
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? ? How to Use ?
? To give a troop ID their own victory ME, simply type this: ?
? Troops_Victory[id] = ["file", volume, pitch] ?
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? ? Methods Aliased ?
? ? start_phase5 of Scene_Battle ?
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? ? Thanks ?
? ? JoeYoung requested something like this in the HBGames.org's IRC channel. ?
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=end
#------------------------------------------------------------------------------
# * Customise
#------------------------------------------------------------------------------
class PK8
Troops_Victory = {} # Do not touch this.
# [id] = [ME File, Volume, Pitch]
Troops_Victory[1] = ["002-Victory02", 100, 100]
Troops_Victory[2] = ["003-Victory03", 100, 100]
end
#==============================================================================
# ** Scene_Battle
#------------------------------------------------------------------------------
# This class performs battle screen processing.
#==============================================================================
class Scene_Battle
alias_method(:pk8_troops_victoryme_start_phase_5, :start_phase5)
def start_phase5
pk8_troops_victoryme_start_phase_5
start_troop_victory
end
#----------------------------------------------------------------------------
# * Start Troop Victory
#----------------------------------------------------------------------------
def start_troop_victory
PK8::Troops_Victory.each_key { | i |
# If Troop ID equals the key.
if $game_temp.battle_troop_id == i
if PK8::Troops_Victory[i][0] != nil and !PK8::Troops_Victory[i][0].empty?
# Sets ME volume to 100 if nil.
PK8::Troops_Victory[i][1] = 100 if PK8::Troops_Victory[i][1] == nil
# Sets ME pitch to 100 if nil.
PK8::Troops_Victory[i][2] = 100 if PK8::Troops_Victory[i][2] == nil
# Plays ME.
Audio.me_play("Audio/ME/#{PK8::Troops_Victory[i][0]}",
PK8::Troops_Victory[i][1], PK8::Troops_Victory[i][2])
end
break
end }
end
end