EJchargen - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Tools (https://www.save-point.org/forum-42.html) +--- Thread: EJchargen (/thread-2035.html) |
EJchargen - EJlol - 08-20-2009 A character generator made in c#. missing a lot of must-have features. layout is ugly. no resources etc. still WIP. RMVXP exclusive. http://www.box.net/shared/oqqi8i6uqi EJchargen - DerVVulfman - 08-20-2009 Starting off okay. Just be sure that you clear 'all' memory resources when switching from one resource to another. A while back I tried in vBasic but somehow I couldn't clear them all and it kept draining more and more. Guess you should see about eliminating the whole file address in the selection window. A real pain I know. By any chance are you gonna add hue/saturation and/or RGB adjustment controls? BTW: A generator is a generator. You have it testing with windowskins. As such, you could have it become a battler/charset/windowskin generator for both XP and VX. EJGenerator EJchargen - EJlol - 08-20-2009 I just added the VX windowskin. There are still some bugs, lots of code I need to clean up etc. So it might take a while before I will add hue/saturation and/or RGB adjustment controls. I also want to make a update thingy, so that you wont need to download the program again just to get the new resources. Todo list: - Information about resources (credits, license, that stuff) - Recolor thingies - Move thingies - Auto-update resources thingy - Resources (feel free to contact me if you have resources for me) |