"Episodic" vs. Full releases - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: "Episodic" vs. Full releases (/thread-2079.html) Pages:
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"Episodic" vs. Full releases - PK8 - 08-08-2009 I've been thinking about starting a discussion on this for a while. Anyway, heya community, let's discuss the advantages and disadvantages of episodic releases or full (COMPLETE) releases of projects. I personally don't have a lot to say (nothing to think of, anyway) since I haven't released a project since 2006 (well, that one project was a mini-game and it was lame. :P) but I'll try to think about what advantages or disadvantages each of them have but I'm afraid I'm a bit biased here. Some of the reasons listed here are stolen from Tal.
Alright, let's get the discussion rolling. Would you prefer doing complete releases or episodic releases? Why? Also, just state what advantages full releases have over episodic releases and vice versa, if you've thought of any. "Episodic" vs. Full releases - DerVVulfman - 08-08-2009 Episodic Release projects do have the bonus of keeping suspense going in very much the way as a CLIFFHANGER serial... something akin to ye olde Serial movies such as Flash Gordon. I am NOT that old. But a Full Release project has the 'supposed' concept of having tighter continuity if done right. Since it is released in one shot, it is not prone to having continuity mistakes. If the writer decides to take the story in a different direction, he may forget that something was already released in an earlier episode. "Episodic" vs. Full releases - computerwizoo7 - 08-08-2009 I would go for full release, since the players won't know what to expect other than all those promotional junk like pictures so you would be able to surprise the player and not let them wait to continue playing the game(Episodic Release). "Episodic" vs. Full releases - Regimos - 08-12-2009 I find episodic releases help motivate the creator better. When you finish one chapter, you can get a satisfied feeling of completion, and also much more support or feedback than a full release. "Episodic" vs. Full releases - Yin - 08-12-2009 I'd have to say episodic releases. It helps to know what you are doing wrong instead of a full release with the same mistakes throughout. "Episodic" vs. Full releases - DerVVulfman - 08-13-2009 Okay... then don't forget to vote. "Episodic" vs. Full releases - Lunarea - 08-13-2009 It depends on how long and complex your game is. Long games like Master of the Wind can take years to complete, and it can be difficult to keep the same level of motivation for such an extensive amount of time. "Episodic" vs. Full releases - computerwizoo7 - 08-13-2009 if you make a mistake or wish to change a part of the game then you would have to send out a new chapter of the same number which would not be very smart. "Episodic" vs. Full releases - Yin - 08-13-2009 Unless the changes are REALLY huge, then you would probably be working on it just a little longer and release it just as an update. Or you can release the update with the new chapter when it's done. If it's big changes, like storyline changes, it should only be changed for the better. "Episodic" vs. Full releases - computerwizoo7 - 08-13-2009 If you are changing something, it will always be for the better to that person. |