Interactive Enemies on Map - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Event Systems Database (https://www.save-point.org/forum-38.html) +--- Thread: Interactive Enemies on Map (/thread-2103.html) |
Interactive Enemies on Map - Charlie Fleed - 08-03-2009 Interactive Enemies on Map
Version: 0.1 Introduction This system allows you to put on your maps "enemy-events" that walk randomly unless the hero gets too close, in which case they start chasing him and start a battle in case of collision. The system also introduces a short period of "confusion" for the enemy after a successful escape, and a regeneration period after which a dead enemy is reborn. Finally, an animation can be displayed over the enemy when it detects the hero in its proximity. Features Read the Intro, it's pretty much everything there. Screenshots Demo Here. Instructions
FAQ Awaiting question. Compatibility Issues? I don't believe so. Credits and Thanks Author's Notes Terms and Conditions Exclusive to RMVXPUniverse. Credit me, or my mom will shoot!!! RE: Interactive Enemies on Map - millarso - 10-31-2012 I know Charlie is around here every once and awhile, so I had a question with this script: On the second page that you mention, does that set how far the enemy leaves his origin point. or is it just based off of how far from it you are? I ask because I would like to be able to set sort of a maximum radius or area that an enemy will cover. RE: Interactive Enemies on Map - Charlie Fleed - 11-01-2012 No, there is no limit on the area that an enemy covers. The logic there is that if you (the player) go further than a given distance value from the enemy (that meanwhile is chasing you) it will stop chasing, but it can follow you till the end of the map. |