RPG Maker Achievement System part 2. - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Development Discussion (https://www.save-point.org/forum-17.html) +--- Thread: RPG Maker Achievement System part 2. (/thread-2111.html) |
RPG Maker Achievement System part 2. - PK8 - 08-01-2009 Meh, I decided to close the other thread. Achievements ARE possible. c: So I want to seriously discuss all things related to having an achievements system in RPG Maker. I'm working on an achievements system for both RPG Maker VX and XP, known as "Game Challenges". The developer gets to set up each challenge in his/her game that the user has to complete. No rewards such as gamerscores and trophies have been implemented. Bragging rights, I guess? Here's how it would work. Upon starting some RPG Maker game, it would check if a file is present. If not, then it'll create one. The file being checked for and created is for that game's "Game Challenge" data. The developer can set up his own set of challenges. These challenges can either be switch based or variable based. How it would be set up: Switch Based: Title, Description, Hidden, Switch ID Variable Based: Title, Description, Hidden, Variable ID, Variable Value, Expression (Optional, == by default)
I started developing this two days ago, but I still have so much more to do. Check out these screenshots! Do not mind the tooltip at the top right corner. Ah yes, now to go ask some questions, just for the sake of getting a discussion going.
My thoughts on it. What's your thoughts? RPG Maker Achievement System part 2. - EJlol - 08-01-2009 I love the idea of a Game Challenges thingy. But I came to the conclusion that it's to easy to cheat. Because it's easy to cheat its not a good idea to have the scores/whatever online. And I think having the scores online is the most fun part of such a script. Having the scores offline is way less fun, and I'll see the Game Challenges as a small extra thingy, instead of something fun and important. (though it will still add something to the game) RPG Maker Achievement System part 2. - DerVVulfman - 08-01-2009 That's why I talked to him about adding 'encryption' into the system. The project encrypts the recorded achievements. And using the same encryption key, the file is read back to reveal the player's record. Even a simple random number generating algorythm can work wonders, and I've used and old XOR based one since my old QBASIC days. RPG Maker Achievement System part 2. - Yin - 08-01-2009 Love the idea, I'd definitely use it for the optional challenges in my game. Encryption would be ideal though, but how would you go about doing that? And how would people put their scores up online? Would it encrypt the save file?? If so, I think that Blizzard has a save file encryption thing called DREAM. I THINK. Maybe if you do encrypt the save file, you can take some tips from it.... But... It's for XP. I don't know how different it is. RPG Maker Achievement System part 2. - Regimos - 08-01-2009 This is an interesting feature. It'd be cool for the type of game with lots of replay value. If you're looking into making this recorded online as scores, you could use the Kongregate system as an example: each achievement is given a certain difficulty (easy, medium, hard, impossible) and you're awarded points depending on which difficulty you complete. RPG Maker Achievement System part 2. - PK8 - 08-02-2009 I so wish I could take the scores online. That would be pretty cool if someone could help me develop that. I really want to see it happen, myself. Encryption? I so need help with it. ;-; Kongregate System? New screenshot: RPG Maker Achievement System part 2. - Zeriab - 08-04-2009 People can just decrypt the game and use your encryption mechanism to do the job for them, so I would suggest only looking at a simple encryption. Actually I would suggest you compress the data. You can encrypt the compressed data if you want. If you use save_data and load_data to put the object into a file you can use this instead: Save Code: data = Zlib::Deflate.deflate(Marshal.dump(object)) Load Code: data = load_data(filename) You can also consider adding a checknum which is derived from the data. That way you can immediately notice if the data has been tampered with assuming they haven't changed the checknum accordingly. If you want to see a use look at my Collect Letters project. *hugs* - Zeriab RPG Maker Achievement System part 2. - SP27 - 08-29-2009 Challenges in a game can be a whole lot of fun. Even simple ones like, finish "bla bla" quest or get to level "something" Pretty much like Fallout 3. But also stuff like, finishing the game in x amount of time or under a certain level. Or finding all hidden weapons like the Excalibur in FF9. My imagination is just bursting with ideas for a system like this. :D RPG Maker Achievement System part 2. - XP Kobold - 09-08-2009 I do agree challenges can be fun except for some extreme difficulty ones that give you a crappy reward. Like many of today's rpg super bosses. I better get something that's is really worth the trouble of fighting that boss. Though it also be quite fun in a challenge in beating a foe with a party under a certain level using everything you got on it. |