Multi-Slots! patch for Me(tm)'s Visual Equipment - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Multi-Slots! patch for Me(tm)'s Visual Equipment (/thread-2167.html) |
Multi-Slots! patch for Me(tm)'s Visual Equipment - DerVVulfman - 07-14-2009
Multi-Slots! patch for
Me's Visual Equipment Version: 1.5 Introduction This system allows you to combine the visual functionality of Visual Equipment with Multi-Slots! This patch rewrites a mere couple of routines in the Visual Equipment system to allow the additional slots display themselves upon the player character. Screenshots None. But if you're familiar with Me's Visual Equipment script, you'll get the idea. Demo MultiSlots! Script >CLICKIE!< Instructions Fairly easy to use, and the instructions are in the script. Compatibility Made specifically for use with MultiSlots and Me's Visual Equipment system. Credits and Thanks To my sister Kalier. :) Also thanks Me for this visual system. Author's Notes Mostly based on six key modules in Me's Visual Equipment. But that's all I needed to fix. Terms and Conditions Free for use in games both commercial and free. Just give due credit. Multi-Slots! patch for Me(tm)'s Visual Equipment - DerVVulfman - 08-24-2009 Just bumped up to Version 1.5 Added some features that fixed some oversites and retooled the 'Re-Ordering' system. |