MrMo DVV Add-On #10: Madeline's Enemy Damager - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: MrMo DVV Add-On #10: Madeline's Enemy Damager (/thread-224.html) |
MrMo DVV Add-On #10: Madeline's Enemy Damager - DerVVulfman - 05-14-2010 Mr.Mo's ABS
DVV Addon #10: Madeline's Enemy Damager Version 1.1 Introduction This system is an enhancement feature for Mr.Mo's ABS version 4.5, likely to be the final version of his singular ABS system (other than his SBABS and his SBABS lite). It allows you to perform script calls that may increase or reduce ABS Enemy HP and SP scores. It duplicates the functions of the 'change HP' and 'change SP' map events that do not effect Mr.Mo ABS enemies. Demo The Demo Script The Script Instructions Built into the script. Repairs to Original! Yes, the original system may have an error or two that could not be repaired without direct editing of the script. These errors were not brought on by the Add-Ons but were bugs in the original. As such, this demo also includes repairs. These repairs will be noted below. Player Damage Pop Dash/Sneak Animation Fix Restart/Continued Skill/Item Hotkeys Compatibility This system only has two new methods added to the Interpreter class. As such, there should be no interference with any other script in the system. Terms and Conditions This Add-On is free for use, guys. Even commercial games. MrMo DVV Add-On #10: Madeline's Enemy Damager - G.I. Toez - 05-14-2010 Kick ass work you been doing Bro. Glad to see yall are doing good here. Keep it up. MrMo DVV Add-On #10: Madeline's Enemy Damager - DerVVulfman - 05-19-2010 Bump to version 1.1 Just added is the ability to change ABS_Enemy status afflictions through a script call, much like the Change Enemy Status map event. It even takes into account that Knockout states may cause death. And it follows the same duration effect rules as if inflicted by a skill attack. |