Recall Potions 2 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Event Systems Database (https://www.save-point.org/forum-38.html) +--- Thread: Recall Potions 2 (/thread-2278.html) |
Recall Potions 2 - PK8 - 06-23-2009 Recall Potions 2
Version: 2 Introduction I was trying to base this off of Baldur's Gate: Dark Alliance's recall potions. Basically, whenever you're in a dungeon map, using it would teleport you to your "home location". Using the item while in a "home location" or in a "player-friendly location" would teleport you back to the exact coordinates of the last dungeon you've set foot in. Features
No can do. Demo Recall Potions 2 XP.zip (Size: 192.57 KB / Downloads: 10) Recall Potions 2 VX.zip (Size: 245.63 KB / Downloads: 0) Instructions Copy-paste the entire common event to your project and create a new item. Name: Recall Potion (or whatever you'd prefer) Icon: ? Description: ? Scope: None Occasion: Only from the menu. Price: ? Consumable: Yes Common Event: "Recall Potions 2" FAQ Awaiting question. Compatibility Dunno. Credits and Thanks No one really. :P Author's Notes It's been years since I've made a new Recall Potions event system. :P Terms and Conditions Exclusive to RMVXPUniverse. |