Full Animated Side View Battle System - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Full Animated Side View Battle System (/thread-2288.html) |
Full Animated Side View Battle System - Cybersam - 06-22-2009 Full Animated
Side View Battle System Versions 2.5 and 3.0 beta by Cybersam No support given. Introduction Both versions 2.5 and 3.0 Side view battlesystems transform your front view battlesystem into a sideview battle system requiring specialized 7 or 8 pose battlers. Version 2.5 is an older yet more stable version while version 3.0beta is newer and faily popular. Both are available in the demo links below. Demo Sideview 2.5 and Sideview 3.0 Beta Script None. Please copy from the appropriate demo Instructions Cybersam didn't code many instructions in the 2.5 demo. The 3.0 beta demo has instructions, but mainly for that system's newer functions. Compatibility Mainly for the default battlesystem. Version 3.0beta comes supplied with a battlesystem script by XRXS. Credits and Thanks Cybersam, and XRXS for some battlesystem scripts. Full Animated Side View Battle System - Mana94 - 07-02-2009 Any screen shots :D Full Animated Side View Battle System - Eldur - 03-07-2010 How do I manage to get custom added battler the background colour transpirazed? Full Animated Side View Battle System - DerVVulfman - 03-07-2010 When you import anything with the [F8] Resource Manager in RMXP, you see it in a preview window. The area around your battler may be pink... may be green.... may be blue... whatever. Click on THAT color with the 'left mouse button' and it informs the system that (for that specific file) that color is transparent. Clicking on a color with the 'right mouse button' identifies a color as semi-transparent. Same function works when you import tilesets, charsets and etc. Full Animated Side View Battle System - Eldur - 03-07-2010 Yeah, I know bout that but in this battlesystem the animated battlers aren't being imported to the database. And I also tried this option aswell but the battlers background still isn't trans- pirant. =s Full Animated Side View Battle System - DerVVulfman - 03-07-2010 Once you use the IMPORT feature, a copy of the image is saved in the folder you assign. And when you import the file this way (and assigning the transparency), the copy will have the alpha transparency recorded into the image file. Since the import feature can create an alpha transparency, I use it for web stuff too... making pics with transparent backgrounds n stuff. After using the IMPORT feature, you go into the Graphics\Battler folder to manually change filenames, move files around or what not. RE: Full Animated Side View Battle System - Ashbane - 03-18-2011 Problem solved. |