P's Priority Checking [Exclusive] - PK8 - 05-10-2009
P's Priority Check
Version: 1
Introduction
This script adds a feature that was lacking in the default scripts: Getting the priority value of a tile.
There's also a few niceties added just to make the script stand out a little from any possible priority-checking scripts.
Features- Check the priority value of a non-blank tile in the top-most layer with script call: $game_map.priority?(x, y) or $game_map.priority(x, y, -1)
- Check the priority value of a tile in a specific layer with script call: $game_map.priority?(x, y, layer).
- For those who tend to want their results "printed" (alert box!), the script would print the returning value of with this script call: $game_map.priority?(x, y, layer, true)
Screenshots
Script
Code: =begin
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? PK8's Priority Check ?
? Version 1 ?
? by PK8 ?
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? ? Description: ?
? ?? This script adds a feature that was lacking in the default script: ?
? Getting the priority value of a tile. ?
? There's also a few niceties added just to make the script stand out a ?
? little from any possible priority-checking scripts. ?
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? ? Features: ?
? ?? Check the priority value of a non-blank tile in the top-most layer with ?
? ? script call: $game_map.priority?(x, y) or $game_map.priority(x, y, -1) ?
? ?? Check the priority value of a tile in a specific layer with script call: ?
? ? $game_map.priority?(x, y, layer). ?
? ?? For those who tend to want their results "printed" (alert box!), the ?
? script would print the returning value of with this script call: ?
? $game_map.priority?(x, y, layer, true) ?
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? ? Usage and examples: ?
? ?? The script call: $game_map.priority?(x, y, layer, print) ?
? ?
? x: X-coordinate of a map. ?
? y: Y-coordinate of a map. ?
? layer: Map layer. (-1:All layers(default), 0:1st, 1:2nd, 2:3rd) (Optional) ?
? print: Prints value from the call. (false:no(default), true:Yes) (Optional) ?
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? ? Tips: ?
? ?? Get the priority value of the tile in top-most layer where your player is ?
? standing by calling this: ?
? $game_map.priority?($game_player.x, $game_player.y) ?
? ?
? You ought to try mixing that with if conditions. You might be able to do some?
? nice stuff. :P ?
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=end
class Game_Map
def priority?(x, y, i = -1, print = false)
if @map_id != 0
# If layer isn't specified or user deliberately types in -1 in the call.
if i == -1
# Checking all layers.
for i in [2, 1, 0]
tile_id = data[x, y, i]
# Returns 0 if the top-most tiles are blank or something.
if tile_id == 0
if i != 0
next
end
# Prints the returning value if fourth argument is true.
if print == true
print 0
end
return 0
# Returns top-most tile's priority if there.
elsif tile_id >= 1
# Prints the returning value if fourth argument is true.
if print == true
print priorities[tile_id]
end
return priorities[tile_id]
end
end
end
# If developer types in a specific layer in the call.
if i != -1
tile_id = data[x, y, i]
if tile_id == 0
# Prints the returning value if fourth argument is true.
if print == true
print 0
end
return 0
# Returns layer-specific tile's priority if there.
elsif tile_id >= 1
# Prints the returning value if fourth argument is true.
if print == true
print priorities[tile_id]
end
return priorities[tile_id]
end
end
return 0
end
end
end
Instructions
Simply copy-paste the script into your project. Examples of use are included in the script.
FAQ
No questions asked so far.
Compatibility
Dunno.
Credits and Thanks
No thanks. ;P
Author's Notes
Feel free to let me know if there's any bugs so I could try to fix it.
Terms and Conditions
Just credit me, it's all I ask. :3
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