P's Pause Script v2.0.1 (Updated: July 5th, 2009) [Exclusive] - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: P's Pause Script v2.0.1 (Updated: July 5th, 2009) [Exclusive] (/thread-2309.html) Pages:
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P's Pause Script v2.0.1 (Updated: July 5th, 2009) [Exclusive] - PK8 - 05-19-2009 Pause Script
Version: 2.0.1 Introduction This script allows the player to temporarily stop the game and provides a pause screen. But, I wanted to make this script very customizable. (and much more customizable than my first pause script) for developers. This is by far the most customizable, in-depth pause script yet, packing in a great deal of features with unlimited graphical options to suit your needs of making the perfect pause screen for your game. You'll get to customize pretty much everything about the pause script including but not limited to music, graphics, transitions, audio settings, et cetera. Features
Downloads Please copy-paste all of this into your script editor. Pause 2 XP 1-5.txt (Size: 16.36 KB / Downloads: 21) Pause 2 XP 2-5.txt (Size: 11.82 KB / Downloads: 16) Pause 2 XP 3-5.txt (Size: 3.72 KB / Downloads: 17) Pause 2 XP 4-5.txt (Size: 7.38 KB / Downloads: 16) Pause 2 XP 5-5.txt (Size: 39.88 KB / Downloads: 19) And place this into your project's Audio/ ME folder. It's a silent audio file. (Thanks SilentBackstabber!) Paused.mp3 Add-ons Download Links Broken Pause Disabled Sound Notifier (Requested by Yin) Pause Random Background Tone/Color (Requested by Yin) Pause Random Background Tone/Color Alternate Version (Requested by Yin) Pause Random Background Image Instructions You can customize the pause screen to your liking in pages 3 and 4. FAQ I know the script and setting it up might confuse people so go ahead and ask away. Compatibility Aliases the update methods in both Scene_Map and Scene_Battle. Credits and Thanks
* Was in the original pause script credits Author's Notes History Terms and Conditions If you were to use this script, credit me somewhere in your project. This script is RMVXPUniverse exclusive. Do not post this script anywhere else. Simply link to this topic. P's Pause Script v2.0.1 (Updated: July 5th, 2009) [Exclusive] - MicKo - 05-19-2009 Pfew, awesome. I've never planned to use a pause script or anything, but now that I see that, I'm thinking of using it. :0 Well, the options & co are just awesome, and I'll take my time to read the instructions tomorrow (1:41am here ;_; ), but I already have a request, hrhr! You know, I'm using ME for my battle musics... Is there a way to pause the music when in battle, and that it starts again when I "unpause" ? If I used BGMs I wouldn't pause the music but since MEs don't loop, if the player pauses the game, goes somewhere and comes back to the battle without any music, it would suck hard. :P And if I put Pause_MusicPause = true, the ME just stops and won't play again. Well, good work on this, I'll try to give you more critics tomorrow! P's Pause Script v2.0.1 (Updated: July 5th, 2009) [Exclusive] - Yin - 05-19-2009 For the maps that you can't pause on, can you put a notifier? Whenever the pause button is pressed, make something that flashes "can't pause here" on the bottom of the screen or even just an icon that flashes. P's Pause Script v2.0.1 (Updated: July 5th, 2009) [Exclusive] - PK8 - 05-19-2009 MicKo: @.@ Yin: Aww shoot! Why didn't I think of that? Alright. Here's a quick add-on I made up. :D Pause Disabled Sound Notifier P's Pause Script v2.0.1 (Updated: July 5th, 2009) [Exclusive] - Ratty524 - 05-21-2009 Holy crud. I've been imagining a script like this. Despite my inexcusable hiatus on my project at the moment, this script will definitely get me back into it. Thanks. P's Pause Script v2.0.1 (Updated: July 5th, 2009) [Exclusive] - PK8 - 05-21-2009 Thanks, bro. o: Update: I made a new add-on for this script: Random Background Tone/Color requested by Yin. Check it out here: click P's Pause Script v2.0.1 (Updated: July 5th, 2009) [Exclusive] - Zeriab - 05-25-2009 Hey Punk. Good work on this script ^_^ I really like your documentation and commenting for the settings. I do not like your indention (or lack-of rather) of the second settings page. Take for example this: Code: Pause_Text[0] = [ I would suggest using indention to illustrate which part belongs to which part: (I.e. proper indention) Code: Pause_Text[0] = [ On to the last page, the pause script code: I don't like that you are doing all the processing in the constructor of the PK8_Pause_Script class script. Instead I would suggest creating a class method which you just call and let that method handle the time consuming processing so creating the object doesn't take an insanely long time. It could for example look like this: Code: class PK8_Pause_Script Since it is a pause script which can work in more than a specific scene you could consider integrating the pausing with the Input module rather than specific scenes. If you need an example you can look at this pause script I have created: Code: #============================================================================== *hugs* - Zeriab P's Pause Script v2.0.1 (Updated: July 5th, 2009) [Exclusive] - PK8 - 07-05-2009 Posting here because of a number of things. :P Hey Zeriab, thanks for your critique on the indentation of the settings. I was trying to wrap my head around how I was going to lay the settings out but it was a bit difficult. I decided to indent the settings. :D Also, could you please teach me a bit about that third code? :o Update: There was a bug in my pause script, mainly for those who were using the flicker effects for the background tones. Please update to version 2.0.1 now. :P P's Pause Script v2.0.1 (Updated: July 5th, 2009) [Exclusive] - SP27 - 08-30-2009 Oh sweet! I've tested this baby and I love all the options you put in there! :D I've configured it so that it shows a image and plays a nice relaxing BGM. I'm just wondering though... When you pause, it stops the map's BGM, all fine and good of course, but is there an option to resume the audio rather than re-start it? Either way, nice script! ^_^v P's Pause Script v2.0.1 (Updated: July 5th, 2009) [Exclusive] - Zeriab - 08-31-2009 It's not possible to resume the audio rather than restart it unless you have a custom audio system which memorization and/or pausing the bgm. @Punk: Sorry about not noticing your request earlier >_> I'm not really sure what to teach you about. You just have to use PK8_Pause_Script.run Is it perhaps the fourth code, i.e. my pause script you are talking about? |