[Unsupported] Game Disc 1 and 2 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: [Unsupported] Game Disc 1 and 2 (/thread-2321.html) |
[Unsupported] Game Disc 1 and 2 - PK8 - 12-07-2008 What to do Requires - A few switches - A copy of your project - A copy of your project (Probably has to keep the old maps and switches that was used in the other project.) How to do it For game disc 1 - Create a switch that is restricted to this game 1 game 2 thing - Place this on any event and activate the switch - Create a copy of your project For game disc 2 - On the copy of your project, there's a little bit of scripting involved here. Go to class scene_title and do this On line 37, find and remove Code: s1 = "New Game" Code: s2 = "Continue" Code: s1 = "Continue" Code: @command_window = Window_Command.new(192, [s1, s2, s3]) Code: @command_window = Window_Command.new(192, [s1, s2]) Code: @command_window.disable_item(1) Code: @command_window.disable_item(0) - (This was me being a bit of a noob on rmxp.) On the copy of your project, put a condition on every dungeon/map/stage that you made like if this switch isn't activated, the player cannot play this. (Just in case they're being cheaters.) Here's how it works. When the player saves his/her file on the first project (Not the copied one), make sure you tell the player to transfer or copy that file to the copied project. Screenies Quote: I no longer have the demo for this script/system. You have to ask someone else. I also do not support this script. |