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Call Event VX - Printable Version

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+--- Thread: Call Event VX (/thread-2346.html)



Call Event VX - woratana - 01-22-2009

Call Event
Version 1.0
by Woratana
Release Date: 05/05/2008


Introduction
It's a little snippet that will add thing like event command 'Call
Event' in RM2K.

If you haven't use RM2K before, 'Call Event' use to run event commands
in other event.
Basically, it's similar to 'Call Common Event', just change from common
event to event in map.

I also added option to use call event with event from other map. :)


Features
Version 1.0
Code:
# - Same as 'Call Event' in RM2K
# - You can also use 'Call Event' with event from other
map
Screenshots
No need... :lol:


Script
Place it above main
Code:
#============================================================
# ? [VX] ? Call Event ?
# * Missing features from RM2K
#------------------------------------------------------------
# ? by Woratana [woratana@hotmail.com]
# ? Thaiware RPG Maker Community
# ? Released Date: 04/05/2008
#------------------------------------------------------------
=begin

+[How to use: Version 2]+
=========================================================================
>> Call event from other map by call script:

callev(event id, page you want, map ID)
------------------------------------------------------------------------
e.g. callev(5,2,1)
^ to call event commands list from 'page 2' of 'event ID 5' in Map ID '1'
------------------------------------------------------------------------
>> Call event in current map by call script:

callev(event id, page you want)
------------------------------------------------------------------------
>> If you want to call event in current page that it's running,
set 'page you want' to 0
------------------------------------------------------------------------
*Note: You CANNOT call erased event!
========================================================================
=end
#------------------------------------------------------------

# Make variable 'event' readable from outside
class Game_Event; attr_reader :event; end
class Game_Interpreter
  def callev(evid = 0,page = 0, id_map = $game_map.map_id)
    return if evid == 0
    if id_map != $game_map.map_id
      # Load new map data if event is not from current map
      dest_map = load_data(sprintf("Data/Map%03d.rvdata", id_map))
      if page == 0
        # Get first page if user haven't set page
        inter_event = dest_map.events[evid].pages[0]
      else
        inter_event = dest_map.events[evid].pages[page - 1]
      end
    else
      # Use $game_map if event is in current map
      if page == 0
        inter_event = $game_map.events[evid]
      else
        inter_event = $game_map.events[evid].event.pages[page - 1]
      end
    end
    # Add new child_interpreter to run commands
    @child_interpreter = Game_Interpreter.new(@depth + 1)
    # Add commands from target event
    @child_interpreter.setup(inter_event.list, @event_id)
  end
end
Instruction
Use 'Call Event' by call script:
Code:
callev(event_id, page, map_id)
or
Code:
callev(event_id,page)
for event in current map

If you want to call current page from that event (in case that event
have many pages depends on condition...)
just change use 0 for page


Author's Notes
Free for use in your non-commercial work if credit included. If your
project is commercial, please contact me.

Please do not redistribute this script without permission. If you want
to post it on any forum, please link to this topic.