Zeriab's Autoswitcher - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Zeriab's Autoswitcher (/thread-2355.html) |
Zeriab's Autoswitcher - Zeriab - 03-05-2008 Script by Zeriab. Idea by Punk. Topic written by Punk.
Zeriab's Autoswitcher by Zeriab Introduction Punk Wrote:After years of creating event systems, one thing I had grown tired of was having to make a map event activate some switch just to start a couple of my common events. No more having to activate the switch via some random map! *celebrates*This is Zeriab's much better version of the Autoswitcher. It totally pwns my version and it's very easy to use. I was posting my Autoswitcher in Seph's forums and then Seph and Zeriab thought of much better solutions to do it (they rock). I liked Zeriab's solution because it was a short piece of code yet it did what it was supposed to do which was activate certain switches and adjust certain variables before the game began. Features
Screenshots No screenshots or demos needed. Instructions are easy to follow, the script is easy to use. Installation RPG Maker XP Users: Create a new script above main and then copy/paste the code below. RPG Maker VX Users: Create a new script inside "Materials" and then copy/paste the code below. Script Script Take a look... Let's take a look at a couple of things you may not be so sure of. Game Switches Game Variables Awaiting question... (Zeriab can also answer a few too. He's much smarter than me when it comes to scripting. ) Compatibility I think it's SDK compatible. I haven't checked yet. Author's Notes Zeriab Wrote:If you get any issues at all when inserting and using this script then make an evented solution instead. Credits Credit Zeriab for the script. Credit Punk for the idea. |