Particle Engine VX - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: Particle Engine VX (/thread-2377.html) |
Particle Engine VX - Anaryu - 03-08-2008 RMVX Particle Engine You've seen these effects all over, in sprite or 3D games, from console to MMOs like World of Warcraft, a Particle Engine is just a fancy term for taking a series of pictures and making them change size, fade out, and move around many times over to make it look like a flame or a bolt of lightning Update Version: v1.0 (March 2nd 2008) - Original release. v1.1 (March 3rd 2008 5:30pm EST) - Added ability to use particles in combat system by adding them into the animations. v1.1a (March 3rd 2008 7:10pm EST) - Fixed scene change bug, added Green/Blue animation flash values to work for offset, added version commenting. v1.2 (March 4th, 2008 8:45pm EST) - Added Animation capabilities. (Check the bunny-lady in the house.) Recommendation: Due to the system using a lot of sprites it's recommended that the Anti-Lag script be a consideration; it integrates with this system and any sprite the game doesn't have to manage is one more that the Partile Engine can use without lag! How to use it: Download the demo and try it out; check the events and look through the script to see how it's set up. Try the Demo: http://anamei.net/files/ParticleEngine.zip Screenshots: "Screenshots" Documentation: I'm working on it, those of you who aren't comfortable with a little editing and copy/pasting in the Script Editor might want to wait for that. Of course, it can't hurt to play with it a little, right? |