Save-Point
Tileset Changer - Printable Version

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Tileset Changer - syvkal - 03-08-2008

Tileset Changer VX
Version: 1.0

Introduction

Looking through the features missing to VX, I thought that changing tilesets would be easy enough. My script probably isn't the easiest way to change them, nor the most user-friendly, but it works.

Screenshots

Can't really take a screenshot....

Script

"Script"

Instructions

Put it under the Materials Section
To change the Tileset use:

$game_system.x = "filename"

The filename is whatever is stored within the Graphics\System folder.

Where as 'x' is the abbreviation of the original tile sets

TA1 = TileA1 | TA2 = TileA2 | TA3 = TileA3
TA4 = TileA4 | TA5 = TileA5 | TB = TileB
TC = TileC | TD = TileD | TE = TileE

So by putting:

$game_system.TB = "New"

Will change Tileset B to a file called "New"

Compatibility

You cannot load files that have been saved before you implemented this script. I couldn't be bothered working out how to do that.