Save-Point
Bestiary - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html)
+---- Thread: Bestiary (/thread-2408.html)



Bestiary - Dargor - 03-07-2008

Bestiary
by Dargor
Version 1.4

Introduction

I felt like doing a bestiary, so I did one!

Features
  • Customizable enemy list
  • Play a BGM depending on the enemy
  • Element Icons (To display elemental weakness)
  • You can cycle through enemy status (using L/R)
Screenshots
[Image: vxbestiary1km4.th.png][Image: vxbestiary2jw1.th.png]

Script

Script

Hope you like it!
-Dargor


Bestiary - Red_Wolf - 02-09-2010

How do you call it?


Bestiary - DerVVulfman - 02-09-2010

Something he left out. Try this in a 'call script' event.
Code:
$scene = Scene_Bestiary.new



Bestiary - Red_Wolf - 02-10-2010

AH thanks Wolf, now the pain of making an item to call it.


Bestiary - desbrina - 02-10-2010

i get an error when trying to use it

uninitialized constant Vocab

this line
Code:
Vocab::Hit = 'Hit Rate'



Bestiary - Jaberwocky - 02-11-2010

You are using this in RMVX, not RMXP, correct? >.>