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Status DBS Window (2 Minute Script) - Printable Version

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+---- Thread: Status DBS Window (2 Minute Script) (/thread-2416.html)



Status DBS Window (2 Minute Script) - Mac - 03-07-2008

2 Minute Script - Status DBS Window
I'm usually above this lol but i thought it would be funny to create some new little scripts before i go to bed cause its extra practice i guess, but here you go, made in 2 minutes.
This script is more for begginers to mess around with as you can mess with the settings and change the attributes to what you want and such :biggrin:
What it does is it remodels the Window_BattleStatus.
Enjoy
Firstly in Window_Base go to the lines:-
Code:
self.contents.font.color = normal_color
    self.contents.draw_text(x + 120, y, 36, 32, parameter_value.to_s, 2)
And change this to:-
Code:
self.contents.font.color = normal_color
    self.contents.draw_text(x + 82, y, 36, 32, parameter_value.to_s, 2)
Then place the script below above main.

Script
Code:
#==============================================================================
# ** Window_BattleStatus Editted by Mac
#------------------------------------------------------------------------------
#  This window displays the status of all party members on the battle screen.
#==============================================================================
class Window_BattleStatus < Window_Base
  #--------------------------------------------------------------------------
  # * Object Initialization
  #--------------------------------------------------------------------------
  def initialize
    super(0, 320, 640, 160)
    Font.default_size = 16
    self.contents = Bitmap.new(width - 32, height - 32)
    @level_up_flags = [false, false, false, false]
    refresh
  end
  #--------------------------------------------------------------------------
  # * Dispose
  #--------------------------------------------------------------------------
  def dispose
    super
  end
  #--------------------------------------------------------------------------
  # * Set Level Up Flag
  #     actor_index : actor index
  #--------------------------------------------------------------------------
  def level_up(actor_index)
    @level_up_flags[actor_index] = true
  end
  #--------------------------------------------------------------------------
  # * Refresh
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    @item_max = $game_party.actors.size
    for i in 0...$game_party.actors.size
      actor = $game_party.actors[i]
      actor_x = i * 152 + 4
      draw_actor_name(actor, actor_x, -10)
      draw_actor_hp(actor, actor_x, 14, 120)
      draw_actor_sp(actor, actor_x, 26, 120)
      draw_actor_level(actor, actor_x, 2)
      draw_actor_class(actor, actor_x + 90, 2)
      draw_actor_parameter(actor, actor_x, 38, 0)
      draw_actor_parameter(actor, actor_x, 50, 1)
      draw_actor_parameter(actor, actor_x, 62, 2)
      draw_actor_parameter(actor, actor_x, 74, 6)
      draw_actor_parameter(actor, actor_x, 86, 4)
      draw_actor_parameter(actor, actor_x, 98, 5)
      if @level_up_flags[i]
        self.contents.font.color = normal_color
        self.contents.draw_text(actor_x, 96, 120, 32, "LEVEL UP!")
      else
        draw_actor_state(actor, actor_x + 90, -10)
      end
    end
  end
  #--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  def update
    super
    # Slightly lower opacity level during main phase
    if $game_temp.battle_main_phase
      self.contents_opacity -= 4 if self.contents_opacity > 191
    else
      self.contents_opacity += 4 if self.contents_opacity < 255
    end
  end
end
Screenshot
[Image: hahanj2.png]

Credits
Sure?